Paul Jeffrey
Premium
Rare as rocking horse waste since 2008, Live For Speed have released an update for the impressive little racing simulation title first released in 2006, bringing a laser scanned version of England's Rockingham Motor Speedway and various graphical enhancements.
Originally revealed in 2008, Rockingham Motor Speedway has been a long time coming for LFS fans, and this latest edition does not disappoint. Featuring both Oval and Infield course configurations this laser scanned circuit is an interesting addition to the majority fictional circuits currently found in game.
Live for Speed was one of the first racing sims to properly implement VR support in the form of Oculus Rift compatibility, and this latest V0.6K update recognises the continual growth in popularity of Virtual Reality gaming by adding implementation of HTC Vive headset support through OpenVR, further extending the shelf life of a title now heading into its 11th year since release.
Improvements to the in game graphics (as can be seen by the screenshots in the post) include a new reflection and shaders system giving a pretty impressive boost to the visual experience, one that will surely be popular with fans of the title.
Please note you will need an S3 license to unlock the Rockingham track. S3 licenses are available via the LFS website. If you already have S1 or S2, the price of your existing license will be deducted from the full price of S3. Further S3 content is understood to be in development but currently Rockingham is the only S3 content available.
Changelog:
- Rockingham race track is now included – S3 license required
- Now avoid ramming other cars when in the pit lane or lap of honou
- Max drivers in single player increased to 24 (online max still 40)
- New reflections system and shaders for cars and buildings
- Nearby objects are visible in new dynamic reflections on cars
- Option to set number of dynamic reflections in main view and mirror
- Misc option to enable a programmable post-processing shader
- New command /rsh to reload shaders (e.g. after editing externally)
- Maximum number of controllers increased to 10 (was previously 8)
- HTC Vive headset is now supported through OpenVR
- Oculus Rift support now requires runtime 0.7 or later
- Improved dialog sequence after any error entering VR mode
- SHIFT+T on main entry screen to access lesson editor or list editor
- Layouts for lessons must be copied from layout to training folder
- SHIFT+T on training screen to view and test newly added lessons
- Improved validity check when loading car colour settings
- Alpha sorting issue on bricks at base of a South City building
- AI could go wrong when entering BL pit lane for a pit stop
- AI driver names can no longer be blank
- Rockingham laser scanned environment
TIPS on using Live for Speed with a VR headset :
Note: For Oculus, Runtime 0.7 (or later) is required
How to enter VR mode in LFS :
- Start LFS and click 3D on the View Options Screen
- Select VR headset and click OK
- When a new driver takes over, ask them to look straight ahead then press F8
Key assignments can be edited in Options – Game – F1 to F8
Accessing your desktop while LFS is in VR mode.
- You will find that your mouse cursor is confined to the LFS window
- Press CTRL+C to free the mouse and now the mouse can go onto the desktop
Do you still play LFS? Tried the new update yet? Let us know in the comments section below!
Last edited by a moderator: