LOG VehGen

So for some unknown reason ALL of my F1SR games, 92-93-94 have all simultaneously stopped playing, and strangely its all the Ligiers that seem to be causing CTD. The trace generates this, what does it mean?? What file, or path is suddenly corrupt/incorrect? Like I changed nothing at all with these mods, just overnight its stopped working.




SEARCHPATH=GAMEDATA\VEHICLES\F1_1992_F1SR\ALL_TEAMS\LIGIER\ECOMAS_26\
SEARCHPATH=GAMEDATA\VEHICLES\
SEARCHPATH=GAMEDATA\VEHICLES\\ALL_TEAMS\LIGIER
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1992_F1SR
SEARCHPATH=GAMEDATA\VEHICLES\\F1_1992_F1SR\ALL_TEAMS\LIGIER


MASFILE=JS37.MAS
MASFILE=F1_1992_F1SR\CMAPS.MAS



INSTANCE=SLOT008
{
MOVEABLE=TRUE

MESHFILE=JS37_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(350.0) SHADOWRECEIVER=TRUE
MESHFILE=F1CAR.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
MESHFILE=JS37_BODY_CS.GMT RENDER=FALSE COLLTARGET=FALSE HATTARGET=FALSE SHADOWOBJECT=(TRUE,SOLID,256,256) LODIN=(0.0) LODOUT=(350.0)

ACTOR=VEHICLE

INSTANCE=COCKPIT
{
MOVEABLE=TRUE
MESHFILE=JS37_COCKPIT_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.0) SHADOWRECEIVER=TRUE
MESHFILE=DRIVER_C.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.0) SHADOWRECEIVER=TRUE
}


INSTANCE=WHEEL
{
MOVEABLE=TRUE
MESHFILE=STERRINGWHEEL_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWRECEIVER=TRUE
}

INSTANCE=FWING
{
MOVEABLE=TRUE
MESHFILE=JS37_FRONT_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=RWING
{
MOVEABLE=TRUE
MESHFILE=JS37_REAR_WING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}

INSTANCE=DEBRIS1
{
MOVEABLE=TRUE
MESHFILE=JS37_NOSECONE_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}


INSTANCE=BACKFIRE
{
MOVEABLE=TRUE
MESHFILE=BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.00) LODOUT=(30.0) SHADOWRECEIVER=FALSE
}

INSTANCE=DEBRIS5
{
MOVEABLE=TRUE
MESHFILE=SUSP_LF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS6
{
MOVEABLE=TRUE
MESHFILE=SUSP_LR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS7
{
MOVEABLE=TRUE
MESHFILE=SUSP_RF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=DEBRIS8
{
MOVEABLE=TRUE
MESHFILE=SUSP_RR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=BODY
{
MOVEABLE=TRUE
MESHFILE=DRIVER_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}
INSTANCE=HELMET
{
MOVEABLE=TRUE
MESHFILE=HELMET_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE
}



INSTANCE=LFTIRE
{
MOVEABLE=TRUE
MESHFILE=LF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

MESHFILE=LF_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

}
INSTANCE=LFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=RFTIRE
{
MOVEABLE=TRUE
MESHFILE=RF_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

MESHFILE=RF_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

}
INSTANCE=RFSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RFDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RF_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=LRTIRE
{
MOVEABLE=TRUE
MESHFILE=LR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

MESHFILE=LR_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

}
INSTANCE=LRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=LRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=LR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=RRTIRE
{
MOVEABLE=TRUE
MESHFILE=RR_TYRE_A.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_A1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(180.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_A2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(500.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

MESHFILE=RR_TYRE_W.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W1.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(500.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_TYRE_W2.GMT COLLTARGET=TRUE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,128,128) LODIN=(10000.0) LODOUT=(800.0) SHADOWRECEIVER=TRUE

}
INSTANCE=RRSPINDLE
{
MOVEABLE=TRUE
MESHFILE=RRDGLOW.GMT COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
MESHFILE=RR_BRAKE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(140.0) SHADOWRECEIVER=TRUE
}


INSTANCE=HLIGHTDS
{
MOVEABLE=TRUE
MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(300.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(80.0)
// MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)
}

INSTANCE=HLIGHTPS
{
MOVEABLE=TRUE
MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(300.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(80.0)
// MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)
}


INSTANCE=DEBRIS2
{
MOVEABLE=TRUE
MESHFILE=JS37_ENGINE_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}

INSTANCE=DEBRIS3
{
MOVEABLE=TRUE
MESHFILE=JS37_LEFT_SIDEPOD.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}

INSTANCE=DEBRIS4
{
MOVEABLE=TRUE
MESHFILE=JS37_RIGHT_SIDEPOD.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID,64,64) LODIN=(0.0) LODOUT=(180.0) SHADOWRECEIVER=TRUE
}
}

}
 
From my experience when you get this type of crash there is a missing GMT object for your car.

It could be that you are trying to load too many cars... the game can run out of memory and then some strange things can happen. Especially if you have multiple MOTEC dash boards with material missmatches (the cars do not have optimal resource sharing).

Maybe try to load the problem car alone in a test session.
 
Last edited:
Strangely I've altered nothing for the car that's causing the issue, the 93 & 94 ligier team. Neither will load in game. All others load fine. I've got all the .ini and .hdv files I've edited, so maybe I'll download a 93 & 94 AMS/SCE mod then place in my files?! Thanks for the help though
 
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