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Deleted member 387850
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Deleted member 387850
I've been dipping my toe into the world of rF2 having recently picked it up along with the GT3 pack and the Endurance Pack. I'll be honest, it's felt complicated to get up and running with but I think I'm getting to a place where I'm happy with everything and starting to enjoy it!
One thing I noticed straight away is that the "Vehicle Set" wheel rotation didn't work with my G29. For each car I had to check its real world rotation and set that as the maximum rotation in Logitech Gaming Software. I found a few threads about this on the s397 forum that suggested a solution was being worked on.
I was pleased when the November Update (Build 1112) release notes mentioned:
I'd just like to clarify - should the G29 be fully supported (including vehicle set rotation) out of the box with Build 1112, or is it necessary to make the changes to Controller.json to allow this?
One thing I noticed straight away is that the "Vehicle Set" wheel rotation didn't work with my G29. For each car I had to check its real world rotation and set that as the maximum rotation in Logitech Gaming Software. I found a few threads about this on the s397 forum that suggested a solution was being worked on.
I was pleased when the November Update (Build 1112) release notes mentioned:
- Support for the Logitech G29 and G920 was added, fixing some long outstanding issues with these wheels.
I'd just like to clarify - should the G29 be fully supported (including vehicle set rotation) out of the box with Build 1112, or is it necessary to make the changes to Controller.json to allow this?