I have read once that it is possible to build a track in separate parts and merge them later.
I would like to know how that is done.
I would like to know how that is done.
I mean something different. For example the Targa Florio. Is this track build out of one track? Because it is that huge. I want to build a high speed track (65km) over the "Afsluitdijk", that is a 32 km long closure dam in the Netherlands. When i want to edit something simple it takes loads of time.
That is easy. Build the track first in one piece and create the AIW. Back it up and use it later when build the track in pieces.Problem with section based circuit building is that you probably cannot do the AIW in BTB, but you have to use external editor for that. I never learned to do it...
That is easy. Build the track first in one piece and create the AIW. Back it up and use it later when build the track in pieces.
1,000km is the longest track length BTB can handle as one section. That comes to 400,000 polygons @panel length=5/surface shape points=2/Surface count=1
Johannes, I’m not sure why you couldn’t extend your tracks further in the past. I’ve exported 500Km+ tracks long before the beta.
I have a similar question as a follow-up to this one...
I've got two basic tracks in BTB, one the main racetrack, one the smaller kart track. Both separate projects. Can I import the kart track somehow and merge it with the main racetrack project?
Doesn't matter if it's imported after the main track is finished, but I'd rather not release both as totally separate tracks. The kart track only needs to be driveable, not necessarily raceable (could always include that as a separate sub-release added to the .rar file).