I am trying and failing spectacularly to animate a parallelogram wiper design in Blender and it is a complete failure (Blender and my brain simply do not communicate well at all).
I have nicely cleaned up and separated all relevant wiper objects.
I have build an armature with bones in all the correct places to replicate the wiper joints.
Now here is the point where I fail miserably:
- if I simply parent the wiper objects with the armature (auto weight) the wiper objects will terribly deform once I pose the wiper
- I read about a gazillion Blender tutorials and help posts where it is stated over and over that in this case I have to parent each bone individually to each individual wiper object
… well … I CAN'T
There lies my problem :-(
When I assign the bone parent to an object through the menu on the right, the object (my wiper joint) will move the moment I assign the bone as a parent to it (how to avoid this ???).
The second most quoted method goes something like this:
- go to pose mode
- select the individual bone you want to parent your object to
- shift select your object you want to be the child (DOES NOT WORK - there is no shift select, nothing is happening here)
- assign your parenting from there
It looks like I am completely stuck :-(
I'd rather avoid having to place every single objector this complex wiper arrangement individually for every key frame :-(
I have nicely cleaned up and separated all relevant wiper objects.
I have build an armature with bones in all the correct places to replicate the wiper joints.
Now here is the point where I fail miserably:
- if I simply parent the wiper objects with the armature (auto weight) the wiper objects will terribly deform once I pose the wiper
- I read about a gazillion Blender tutorials and help posts where it is stated over and over that in this case I have to parent each bone individually to each individual wiper object
… well … I CAN'T
There lies my problem :-(
When I assign the bone parent to an object through the menu on the right, the object (my wiper joint) will move the moment I assign the bone as a parent to it (how to avoid this ???).
The second most quoted method goes something like this:
- go to pose mode
- select the individual bone you want to parent your object to
- shift select your object you want to be the child (DOES NOT WORK - there is no shift select, nothing is happening here)
- assign your parenting from there
It looks like I am completely stuck :-(
I'd rather avoid having to place every single objector this complex wiper arrangement individually for every key frame :-(