Good question. I don't do that. What games don't support inverting the signal?
The ones I play allow it.
While Assetto Corsa allows it, and I think BeamNG.drive does, the ones that do not support it include Project Cars 2, F1 2019 and the Forza games, as well as most older, arcade titles (eg. Need For Speed games). I also want to use my pedals on Xbox, and no Xbox games support inverting the pedal. I basically want it to act as it did from Logitech, no messing about so in case I ever sell them or give them away, they will act as expected.
You could also just switch GND and +5V input where you splice the loadcell into the normal pedal loom
It isn't as simple as that, the load cell gives out a certain voltage that is then amplified. It should go from about 3.3V at zero pressure to 0.8V or so at full load, you can't just swap wires to fix that.
But after mucking about with some stuff for a while, I did work out a way to do what I wanted. I found this reddit post:
which used the same amplifier but then used a different chip to invert it.
What I ended up doing was slightly different, I used one of these to do the inversion:
IC LM741N GEN-PURPOSE OPAMP DIP8
www.jaycar.com.au
It took a while with messing about with resistors and trim pots to get to the right compromise of deadzone and pressure/sensitivity, but I got it to something I'm happy with. Once I build my simulator I'll make a full post on r/simracing to explain everything I did, including the pedal bracket I fabricated.
TLDR: If you do this load cell method, you really do need to invert it for it to work in a lot of games.