Problem is gmotor fixes seem to create other issues.
ago...it's frustrated that in 2023 rF2 devs still can't provide proper AI behaviour
So what would you prefer? They stopped and gave up? Or continued on and fixed the issues at hand?....
yes. I agree with you. Lets hope they continue. Overall AI in rF2 is not too bad of course. In most cases you can have normal racing with AI but sometimes AI is still doing stupid things which I described above. But I mean that developers should solve problems and fix AI issues and improve offline experience at a much faster pace. We still don't have in 2023 in-game championship or any other offline mode. Also for example if you look on AI talent files you can see that it's still the same as in rF1... I admire reiza devs because they keep working hard on AI and adding new lines in talent files for better AI customization, but in rF2 we still have the same old outdated talent file from rF1. So you can see that rF2 devs are very very slow...At least they're working on the AI (finally), remember we went for YEARS under S397 without any decent AI updates or changes. Now we're getting them practically every update, so whilst it still may be far from perfect at least they're actively making an attempt to make them better overall.
So what would you prefer? They stopped and gave up? Or continued on and fixed the issues at hand?....
yes. I agree with you. Lets hope they continue. Overall AI in rF2 is not too bad of course. In most cases you can have normal racing with AI but sometimes AI is still doing stupid things which I described above. But I mean that developers should solve problems and fix AI issues and improve offline experience at a much faster pace. We still don't have in 2023 in-game championship or any other offline mode. Also for example if you look on AI talent files you can see that it's still the same as in rF1... I admire reiza devs because they keep working hard on AI and adding new lines in talent files for better AI customization, but in rF2 we still have the same old outdated talent file from rF1. So you can see that rF2 devs are very very slow...
I mean rF2 talent files have actually only two working lines Speed and Qual speed. Other parameters are either useless or working only with AI limiter combination. But on my opininon AI limiter is very weird parameter so I don't use it at all or put its value no more than 5-10%. Such parameters as Courtesy, Reputation, Recovery etc are just junk and change nothing. I would like to have such parameters for customization AI drivers as Consistency and Mistakes at least (without linking it to AI limiter)It's pointless overloading the (already good enough) talent files with more junk, they need to work on the basic AI and fix the past issues before looking at major additions. AMS2 whilst good still has problems with their AI, no matter how much they add too it.
unfortunately it seems so I've already given up waiting on it and for creating own championship I use third-party software AILogAnalyzerAs for the championship mode that fault lies squarely with ISI, they had the basic one in RF1 but didn't transfer it to RF2 in the first place and then S397 came along and spent far too long on a UI that failed all the while ignoring this subject. So even though things have changed since, I personally doubt we'll ever get anything decent now for a long long time, which of course is a great shame.
AI is still doing stupid things which I described above.
should disagree with you. AMS2 AI and racing with it is better than rF2 by now. It's not perfect but very decent. Boring?? you must be kidding. AMS2 AI race with each other, overtakings, changing positions etc. rF2 AI, if you set AI limiter on 0, they race every lap with almost the same speed and we get processional racing aka "train".. and that is actually boring and quite predictable. Of course you can raise AI limiter but it's very weird parameter and I never set it more than 10% because it enables some strange AI behaviour (for example: top AI drivers slowdown in the race and set slower lap times than in qualify while on the other hand underdog-drivers suddenly drive faster than in qualify). And in addition as I said before AI talent file in rF2 is very limited and full of not-working junk.This I will never get, I watched about 5 /6 series on weekend. You know how many incidents from stupid driving and moves I saw ? Too many to count and these are best drivers in the world.
How is realistic simulation almost perfect driving from entire grid with a canned mistake here and there.
That is what I get from other sims the AI are like robots, there are no dynamics going on, AMS2 and ACC are terrible most boring AI I have ever raced, GTR2 is better. rF2 makes you think about everything you do every second every lap.
Had a go of Nords on weekend thing is like a pancake it has no substance or life in the terrain totally devoid of feeling, skidding a car around there sounds so canned, no variation in tone, no dynamics going on there either.
Looks rather plain and average imho expecting much more.
I am huge fan of both games and play both AMS2 and rF2. Еach has its own advantages and disadvantages and there are some things that I don't like in them. But AI and offline experience overall is still weak point of rF2Some sims AI imho have no real time DYNAMICS that I can tell going on, that is what I said and that is what makes them boring.
You can disagree as much as you like, remember you are the one coming in one sims forum defending another, typical fanboy.
If you honestly feel that way what are you doing here ?