Don't worry, partner. For now, I'm going to take a break, and later I'll get back to it and ask you for help\advice. All the best ))What are the 3 file formats that you get when you export the texture? I'm assuming its not 3 png files
Don't worry, partner. For now, I'm going to take a break, and later I'll get back to it and ask you for help\advice. All the best ))What are the 3 file formats that you get when you export the texture? I'm assuming its not 3 png files
Ok no problemDon't worry, partner. For now, I'm going to take a break, and later I'll get back to it and ask you for help\advice. All the best ))
https://www.mediafire.com/file/mroay7ibmun5lvo/Pirelli_P.rar/fileOk no problem
In the .rar file you sent, you only have a Wheel_S texture. If you haven't already done so, you need to make a Wheel_D texture. Also what texture compression settings are you using in UE?https://www.mediafire.com/file/mroay7ibmun5lvo/Pirelli_P.rar/file
Hello. I made this small correction, because the Scorpion logo was too big... I don't know if it would work. When I import PNG, with UE... I only have a single UASSET file.
Hello.In the .rar file you sent, you only have a Wheel_S texture. If you haven't already done so, you need to make a Wheel_D texture. Also what texture compression settings are you using in UE?
You need to create a "D" texture which is a standard texture as well as an "S" texture which is the specular map. In Unreal Editor try right-clicking your texture, pressing "edit", scrolling down to "Texture Group" and choosing "Vehicle" for the "D" texture and "Vehicle Specular" for the "S" textureHello.
Well, I am importing the PNG texture with UE, in standard format. Is it enough to make the Scorpion texture in Wheel_D? In DR 2.0 you can create all kinds of textures hahahaha. Surely it is not converting PNG textures well...
Made. Thank you. Although I keep getting this sign:You need to create a "D" texture which is a standard texture as well as an "S" texture which is the specular map. In Unreal Editor try right-clicking your texture, pressing "edit", scrolling down to "Texture Group" and choosing "Vehicle" for the "D" texture and "Vehicle Specular" for the "S" texture
Try using the DXT5 compression setting when cooking the files in UE and when you export your png textures from whatever editing software you are usingMade. Thank you. Although I keep getting this sign:
View attachment 741414
When I convert PNG with UE, I only get a single uasset file...
I think that's the problem. Files are missing when converting with UE.
Thank you. I only test with original files. Without editing or anything. This point "when I cook the files in UE" is where I think I make a mistake. I don't know what to do...Try using the DXT5 compression setting when cooking the files in UE and when you export your png textures from whatever editing software you are using
I'm afraid I don't know very much about compression settings so I can't help very much. All I could say is keep playing around with the different compression settings in UEThank you. I only test with original files. Without editing or anything. This point "when I cook the files in UE" is where I think I make a mistake. I don't know what to do...
Mate... thank you very much for everything. And for your creations. The blue Escort MK2 is one of the most beautiful paintings I have ever seen. Just one last thing: Could I create correct-sized Scorpion logo PNG textures, and give them to you to cook? The Scorpion logo is too big compared to reality... Greetings.I'm afraid I don't know very much about compression settings so I can't help very much. All I could say is keep playing around with the different compression settings in UE
Nice jobMate... thank you very much for everything. And for your creations. The blue Escort MK2 is one of the most beautiful paintings I have ever seen. Just one last thing: Could I create correct-sized Scorpion logo PNG textures, and give them to you to cook? The Scorpion logo is too big compared to reality... Greetings.
Edit: Wooooooooooo...woooooooo...
I did it, thank you very much!!! It was a mistake when cooking the files.
WRC logo test:
https://i.ibb.co/tZ0Mkvp/WRC-2024-03-28-00-13-27.png
Without your help, it would not have been possible .Nice job
Hello. If a light semi-transparent green coat is applied to the _S (you can see it in my Stratos Pirelli paint) it gives the body the necessary shine. Making the black color more pure.Nice job
It's for carbon mate.I just figured out what color to use to make the carbon parts appear.
View attachment 736658
View attachment 736659
Correct. It is exactly the same as in F1 23. To obtain carbon, you can look at and import the s files from F1 24It's for carbon mate.
For shiny carbon,you need to choose a pink color.I had to test different pinks before finding the right color.
Edit: Wooooooooooo...woooooooo...
I did it, thank you very much!!! It was a mistake when cooking the files.
WRC logo test:
https://i.ibb.co/tZ0Mkvp/WRC-2024-03-28-00-13-27.png
Hello. When I get home, I'll explain it to you. It is very simpleHello!
What can you do to made it working?
Have you got uexp file finally?
I'm also stucking now the same problem what you and others had, game crashed and I only have uasset file no uexp, when hit save all button in UE4.27
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The other thing what i don't understand, the hierarchy of the pak files.
In this totorial you said this:
"velencei_atiberak_P"\WRC\Content\WRC\Vehicles\Cars\Skoda_Fabia_Ra2_22_SkoFa2\Liveries\00\Textures\T_Body_D.uasset
but in the skin what i download from racedepartment this is in the pak file:
"Fabia_LOEB_P"\Vehicles\Cars\Skoda_Fabia_Ra2_22_SkoFa2\Liveries\00\Textures\T_Body_D.uasset
Another file what i downloaded from RaceDepartment:
"Fabia_r2_23portugal_mikkelsen_0_P"\T_Body_D.uasset
(No folder hierarchy in this oak file..... :o )
Once you have everything configured… the first step would be this¡Hola!
¿Qué puedes hacer para que funcione?
¿Tienes finalmente el archivo uexp?
También tengo el mismo problema que tú y otros tuvieron, el juego falló y solo tengo el archivo uasset sin uexp, cuando presioné el botón guardar todo en UE4.27
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La otra cosa que no entiendo es la jerarquía de los archivos pak.
En este tutorial dijiste esto:
"velencei_atiberak_P"\WRC\Content\WRC\Vehicles\Cars\Skoda_Fabia_Ra2_22_SkoFa2\Liveries\00\Textures\T_Body_D.uasset
pero en realidad lo que descargué del departamento de carreras está en el archivo pak:
"Fabia_LOEB_P"\Vehículos\Coches\Skoda_Fabia_Ra2_22_SkoFa2\Liveries\00\Textures\T_Body_D.uasset
Otro archivo que descargué de RaceDepartment:
"Fabia_r2_23portugal_mikkelsen_0_P"\T_Body_D.uasset
(No hay jerarquía de carpetas en este archivo Oak... :o)