We now have custom championships in R3E. Why do we not have mandatory pitting?
Something I have been wishing for too. I really hoped we would have this by now but oh well, 'beta' etc....
No. Only in '14.Is there pitting in DTM 13 as well ?
β!Bunch of people with the "beta" excuse in 3,2,1...
WTCC cars don't pit in real life either.Well, we have mandatory pitting in the ADAC, DTM series. This looks like all about sales to me. If you want to have pitting strategy, you must purchase ADAC or DTM, not sure about WTCC.
β!
WTCC cars don't pit in real life either.
I just pointed out that nobody should expect mandatory pit stops in WTCC races.Oh! So Sector3 Is following real life rules. So that means that all other cars in R3E do not pit in RL. Thanks Majuh, for shedding some light on this, and to Sector3 for keeping it real.
I just pointed out that nobody should expect mandatory pit stops in WTCC races.
Apart from that, in most racing series, mandatory pit stops come with additional requirements, like using different tire compounds or driver swaps. Without these requirements, mandatory pit stops are pretty useless.
Yeah, the option should definitely be available in longer races, but I don't see myself using it outside of DTM / ADAC GT Masters races.Yes, I do understand your point Majuh. But we had this feature in Race 07. If not mistaken I think we where also able to do a custom two race format. I enjoy pitting strategy. For me it makes the race more interesting whether they do in RL or not. I was looking forward to a GT2 championship with pitting and when I saw that it wasn't there I was a little bummed out about it. I have, somewhat the same issue with GSCE, great sim, they keep it real "hardcore". It's a game, we should be able to do what we want (pitting) in a Championship. Just my opinion.
The trouble is at the moment there is no significant tyre wear or any fuel usage at all which diminishes the tactical element of pitting.
Don´t they run these tires for 60 minutes IRL? Going by most sims in 15-20 minute races unless you run really soft tires you can be really hard on them.There is tyre wear but it's very slow. I don't know how realistic the tyre wear rate is but in a shorter race (15-20 mins) you can drive how you want without having to worry about the affect on your tyres. Maybe it's different in an hour long race but from my experience I would expect tyres to deteriorate quicker than they do in R3E.
I don´t know if it´s more or less then in real life though but for 60 minute races I sure would want to rotate the tires I recon on tracks like Oschers.
That's like saying endurance races are useless without mandatory pit stops... If you feel like your tires are worn, just get a new set in the pits. There's no need to make it mandatory.And if and when they update this with more tire wear. Giving us the option to do a 60 minute race with no pitting in R3E is useless. If we don't have mandatory pitting option in R3E, then we should have sprint races only, max 20 minutes races or so.
That's like saying endurance races are useless without mandatory pit stops... If you feel like your tires are worn, just get a new set in the pits. There's no need to make it mandatory.
The patch notes from February state "Fixed an issue with AI pitting on last lap". So I'd imagine they do pit when their tires fall below a certain percentage. They probably fixed it so the AI also takes the remaining distance into consideration.And the AI will also pit according to there tire wear? And or will the AI end up pitting on the last few laps? Mandatory pitting option "in the game" makes the pitting at around the same time for the AI and you. Usually around halfway threw the race. I"m talking single player only.
The patch notes from February state "Fixed an issue with AI pitting on last lap". So I'd imagine they do pit when their tires fall below a certain percentage. They probably fixed it so the AI also takes the remaining distance into consideration.