McLaren 650S and New Update for RaceRoom Racing Experience

Paul Jeffrey

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RaceRoom Racing Experience McLaren 650S 3.jpg

Sector3 Studios have deployed a new update for RaceRoom Racing Experience today, also making available the new McLaren 650S GT3.


The new update, deployed today and available the next time you open your Steam account, is the latest in a long line of build releases from Sector3 Studios and contains a nice mix of retrospective issue corrections and core game improvements. Of the most noticeable change today, RaceRoom Racing Experience now has the latest in a growing range of McLaren GT3 specification machines in the form of the stunning 650S, the same car as now entered in a number of high profile GT3 championships the world over.

Boasting a strong field of GT3 class vehicles already in the title, the 2015 specification McLaren 650S is one of the first models of the "new generation" GT3 machines finding its way into the RaceRoom lineup of cars. Featuring a 3.8L V8 Twin Turbo delivering 500 Nm torque to the real wheels the McLaren 650S is a thoroughbred racecar that is bound to make a mark with players of the title.

The McLaren 650s GT3 is available to purchase in the RaceRoom store for £3.34 or £6.03 with all 17 liveries included.

Changelog 20/04/2017

Added McLaren 650S GT3 which is now available in the store.

Game
Data displays:
  • Fixed wrong color of delta and laptime on some of the new data displays.
  • Fixed an issue where Low Fuel warning on data display screen wasn’t going away.
  • Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.
  • Enabled tire temperature even when tirewear is disabled.
  • Added speed limited revlight blinking to old data displays.
  • Citroen data display had a typo in "Brake balance"
  • Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.
  • Various other fixes and tweaks to existing displays.
Flag system:
  • Fixed yellow flag appearing during private Qualifying.
  • Fixed White flag appearing in MP Qualifying session that used rolling start.
  • Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.
  • Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back
  • Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.
  • Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds
  • Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )
  • White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
  • Fixed 2 Race Format only saving replay of second race.
  • Fixed Multiple Race format giving overall results that did not count points.
  • Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.
  • Possible fix for the issue where some players, depending on setup had their input frozen.
  • Added some logging when initializing texture and setting video mode.
  • Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.
  • Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.
Multiplayer:
  • Added handling for more JOIN_FAIL messages so error messages are more specific.
  • Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.
  • Added some fixes when on occasion, connections were not dropping when leaving sessions.
  • Changed so client doesn't respond to ping requests unless connected or trying to join.
Sounds, Cameras, Physics & AI:
  • Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.
Art:
  • Audi TT cup cars have a new display

  • Audi DTM 2016 finally has its new display
Backend & Portal:
  • Fixed top Leaderboard banner in competitions not scaling properly.
  • Fixed a minor alignment issue with VIP drivers description box in Portal.
  • Fixed exit "x" button on partner page section clipping with the page and looking out of place.
  • Fixed facebook section in partner page overlapping with top banner.
  • Some fixes to the redeem popup in portal.
  • Fixed error 13 some players were receiving after exiting wtcc championship round 1.
  • Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.

RaceRoom Racing Experience is a free to play racing simulation exclusive to PC. Additional content can be purchased via the RaceRoom Store.

RaceRoom Racing Experience McLaren 650S 2.jpg


Don't forget to check out our awesome RaceDepartment RaceRoom Racing Experience sub forum to stay abreast of all the latest news and discussions regarding the title. Check out our setups forum where you can download a community created car setup, or have a look at our thriving Racing Club for the game, a place where all skill and experience levels are welcomed to come along and enjoy the racing action online with friends.

Have you tried the new update yet? What do you think of the McLaren? Which other GT3 cars would you like to see added to the game? Let us know in the comments section below!
 
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still not working for me since i purchased the starter pack before the premium pack. Am i the only one that thinks packs should be a one time thing? Like once you buy it anything that comes to that pack after that should be automatically added. Basically i purchased all these packs after i spent a bunch of money even before the premium pack came out, and now i have to spend 8 bucks for one car and its liveries. I feel like im getting shafted. And i love this game. I just cant stand getting nickel and dimed.
 
still not working for me since i purchased the starter pack before the premium pack. Am i the only one that thinks packs should be a one time thing? Like once you buy it anything that comes to that pack after that should be automatically added. Basically i purchased all these packs after i spent a bunch of money even before the premium pack came out, and now i have to spend 8 bucks for one car and its liveries. I feel like im getting shafted. And i love this game. I just cant stand getting nickel and dimed.
I think in the store it states that the packs include whatever is available at that time. So technically an all items pack purchased a week ago shouldn't include the 650S. Agree though that it's damn confusing. How can you repurchase the GT3 pack and how does buying the beginner pack, which includes content most of us already own make the 650S cost $1? I understand why, its discounted because you already own most of the content, but can S3 make any profit that way? I guess they are if what you already own, now discounted, was based on single purchases. To your point I guess a season pass concept like AMS has would make more sense?

The 650S (browsing from my phone doesn't show specs, must be my phone) http://game.raceroom.com/store/cars/gtr-3/mclaren/mclaren-650s-gt3 is €3.98 with a single skin I guess. It's a bit expensive.. Never occurred to me to try getting via beginner pack for example. Again a silly setup and what are people going to do when the next car comes, buy the beginner pack again? :)
 
I think in the store it states that the packs include whatever is available at that time. So technically an all items pack purchased a week ago shouldn't include the 650S. Agree though that it's damn confusing. How can you repurchase the GT3 pack and how does buying the beginner pack, which includes content most of us already own make the 650S cost $1? I understand why, its discounted because you already own most of the content, but can S3 make any profit that way? I guess they are if what you already own, now discounted, was based on single purchases. To your point I guess a season pass concept like AMS has would make more sense?

The 650S (browsing from my phone doesn't show specs, must be my phone) http://game.raceroom.com/store/cars/gtr-3/mclaren/mclaren-650s-gt3 is €3.98 with a single skin I guess. It's a bit expensive.. Never occurred to me to try getting via beginner pack for example. Again a silly setup and what are people going to do when the next car comes, buy the beginner pack again? :)
but thats the problem. I cant buy any of the packs again. So it gets me even more frustrated that im seeing other people are able to rebuy the packs and get discounts. every single pack I try and repurchase just says Not added to cart because I already own it. The system is too inconsistent. Im seeing people get it for a dollar and im stuck paying 8. And I know thats not a lot of money but its the principle. Im paying 7-8x more for the same thing. Its like im being punished for owning almost all of the content
 
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Based on what I saw on the official forums, I think all the packs such as class packs, content packs and so on are only purchasable once. You cannot buy a pack again in the future. Some people managed to buy the GTR3 pack twice if you bought it first before November 2015.

It is completely unfair to have such policy without any written notice.
 
It's really a bit ridiculous at this stage, as a few people already mentioned.
I still had the beginner pack unpurchased, so now i got the Citroen 2016 and the McLaren both with all liveries for 1,40.
Already bought the premium pack before.

Now the only pack that remains is the pro pack. I really have to think about when to get it, because after that i will be pretty much stuck with paying full price for every new module that comes out. This leads to me getting really hesitant in purchasing any more content, if they don't come up with new discount packages.

So far i was really okay with the pricing in R3E, but now it get's to a stage where people who own a lot of the available content get punished for it, while people who jump in now benefit the most. It's the same shady tactic telecommunication companies use, overwhelm new customers with discounts, while letting loyal long-term customers pay the full price (with all their internal additional charges). I don't like that.

Just as i had a long call with customer relations at T-Mobile, which lead to eventually terminating my contract after 10 years (because they didn't care), i will write to S3S about that issue, wether it will be of use, or not.

I understand certain decisions from a business perspective, but sometimes ethics are more important.

Especially since there would be a really easy solution:
Let people purchase packs as often as they want, and let them pay the additional percentage of not already owned content, e.g.:
You bought a pack containing 8 cars for 16 euros, that makes 2 euros per car. Now a 9th car is added, you have to pay a further 2 euros to complement the pack again. An additional discount would probably be more appropriate, but this system would be still a lot better then it is currently.
 
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