and this is what is in it:
CHANGE LOG:
Network
- Updated our networking code to better handle delayed packet delivery which is likely caused by "Internet bufferbloat".
Connection Quality
- At this time, the recent "Red Q-Bar Issue" that has been discussed in the forums should be resolved! A very special THANK YOU to the small team of volunteer Members who helped us with testing, tracking, and eliminating this issue for the iRacing community. Thanks guys!
Dynamic Track
- Fixed an issue that could allow the server to essentially create track dust when processing client updates.
Replays
- Fixed a crash error that could occur at the end of saving a replay if the Radio Black Box was active.
Telemetry
- Fixed an issue that failed to update telemetry info on the current driver when viewing a replay.
Virtual Reality
- Fixed several issues related to the particle-based effects and the depth-of-field effects. The fixes address missing particles, particles missing from one eye, lack of depth of field effects, and some resource management inefficiencies.
- OpenVR SDK has been updated to version 1.0.2.
- A temporary workaround that seems to help avoid the crash in SteamVR at shutdown in DX11 when using the HTC Vive has been added.
CARS:
Audi Quattro GTO
- Rear anti-roll bar increment, decrement, and set controls have been enabled in the Options dialog.
Audi R8 LMS GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- GT3 BoP Adjustments:
- - Slightly reduced engine torque.
- - Slightly increased fuel consumption.
BMW Z4 GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- GT3 BoP Adjustments:
- - Minimum weight has been increased by 55 kg to match this car to real-world specifications.
- - Adjustments have been made to aero and engine to recover performance lost due to weight increase.
Ford GT GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
HPD ARX-01c
- Fixed an issue where the headset and some cockpit pieces would disappear when the car is damaged.
McLaren MP4-12C GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.
- GT3 BoP Adjustments:
- - Slightly increased fuel consumption.
- Fixed the tooltip for in-car traction control settings adjustments so that they now match the Garage tooltip: Higher settings are more sensitive (intrusive).
Mercedes AMG GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
Ruf RT 12R
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.
TRACKS:
Circuit des 24 Heures du Mans
- Gain/Time Checkpoints have been added to prevent cars from swinging out wide entering both chicanes, Mulsanne Corner, and Arnage.
- Flyover will no longer be drawn when "Shader Quality" is set to "Low Detail".
Daytona International Speedway
- Fixed a bump on the outside of T1 in the Road Course configuration.
CHANGE LOG:
Network
- Updated our networking code to better handle delayed packet delivery which is likely caused by "Internet bufferbloat".
Connection Quality
- At this time, the recent "Red Q-Bar Issue" that has been discussed in the forums should be resolved! A very special THANK YOU to the small team of volunteer Members who helped us with testing, tracking, and eliminating this issue for the iRacing community. Thanks guys!
Dynamic Track
- Fixed an issue that could allow the server to essentially create track dust when processing client updates.
Replays
- Fixed a crash error that could occur at the end of saving a replay if the Radio Black Box was active.
Telemetry
- Fixed an issue that failed to update telemetry info on the current driver when viewing a replay.
Virtual Reality
- Fixed several issues related to the particle-based effects and the depth-of-field effects. The fixes address missing particles, particles missing from one eye, lack of depth of field effects, and some resource management inefficiencies.
- OpenVR SDK has been updated to version 1.0.2.
- A temporary workaround that seems to help avoid the crash in SteamVR at shutdown in DX11 when using the HTC Vive has been added.
CARS:
Audi Quattro GTO
- Rear anti-roll bar increment, decrement, and set controls have been enabled in the Options dialog.
Audi R8 LMS GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- GT3 BoP Adjustments:
- - Slightly reduced engine torque.
- - Slightly increased fuel consumption.
BMW Z4 GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- GT3 BoP Adjustments:
- - Minimum weight has been increased by 55 kg to match this car to real-world specifications.
- - Adjustments have been made to aero and engine to recover performance lost due to weight increase.
Ford GT GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
HPD ARX-01c
- Fixed an issue where the headset and some cockpit pieces would disappear when the car is damaged.
McLaren MP4-12C GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.
- GT3 BoP Adjustments:
- - Slightly increased fuel consumption.
- Fixed the tooltip for in-car traction control settings adjustments so that they now match the Garage tooltip: Higher settings are more sensitive (intrusive).
Mercedes AMG GT3
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
Ruf RT 12R
- Updated traction control algorithm based on feedback from a factory GT3 driver.
- Updated aerodynamics with different sensitivities to ride heights.
- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to lock the wheels.
TRACKS:
Circuit des 24 Heures du Mans
- Gain/Time Checkpoints have been added to prevent cars from swinging out wide entering both chicanes, Mulsanne Corner, and Arnage.
- Flyover will no longer be drawn when "Shader Quality" is set to "Low Detail".
Daytona International Speedway
- Fixed a bump on the outside of T1 in the Road Course configuration.