MIP_LOD_BIAS instead of (or additional) Super Sampling for VR = higher FPS?!

Hello guys,

this evening i was playing around with some settings get a better image in my oculus rift. I stumbled over a graphics.ini in the assettocorsa/system/cfg folder. There is written following:

MIP_LOD_BIAS=0 ; GO NEGATIVE (ie. -1) TO SHARP THE IMAGE

So i went negative by -1, to sharpen the image. And voila: My image was more sharpen, but even very shimmering. So set it to -0.5 and Pixel_per_Display in the oculus.ini to standard 1.0.

The result is a sharp image and framerate above 90fps with a Ryzen 5 2600 and a GTX 1060 6GB. I have shadows disabled with the shadow patch. You can raise the Pixel_per_Display, but i do not think that it is necessary.

Would like to know, if you can share my opinion.
And sorry for my bad english. I´m from germany...
 
Last edited:
If you do not mind me suggesting, have a look at “Enhanced AA settings” approximately 24 articles below this one. This forum chat may be of use to you, assuming you have not already read it.
It’s a great article, very useful.:)
 

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