man, I love the Driving in this game more than all the other sims, I just wish sector 3 realized what a gem they actually have and adjusted the pricing system to suit and fixed the bugs like this one, that fortunately i don't have, i've considered subbing here primarily for this game. With enough positive media exposure,fan reviews and different marketing strategy , I think RRE could easily become top dog in the sim market.
That's just the thing isn't it? The core of the game, is great. The handling in my opinion, is the most intuitive of all the big sims out there at the moment. The force feedback feels great, and the canned effects that they have added in really help you with that missing seat of your pants feeling.
To be honest with you, before the November patch, I did not have an issue with the pricing model. Previously, when a new pack was released that included entirely new cars not previously in the game. You could purchase the entire pack at a discount getting you all the skins for that pack and saving a good 15-20% or so. Now, with some of the most recent packs, notably the X-Bow and new Audi TT Cup 2016, your only options are to either buy the premium pack with the discount for all the items you already own, or, buy them individually which is infinitely more expensive. I hope this is rectified in the coming month or two.
Sector 3 has a lot of great things on the way for Raceroom. In the December patch (hopefully), we will get the introduction of more multiplayer race customization features for multiple race sessions, race by laps (for multiplayer), etc. Manual pit stops where you retain full control of your control are also expected to make it in.
Also, we have 4 glorious GT3 cars on the way.
They may take a while to get here, but I'm willing to wait, so long as they nail the handling and sound.
On the surface, Raceroom is a great product. Of all the sims, it is probably the most intuitive once when it comes to jumping into a race. Yes, the tire model might not be quite there but I'm sure that is something that is being worked on for the future. Safety Rating have also been planned and should help further the R3E online experience and hopefully give it more exposure.
With a smooth December patch and playing the right cars, I'm sure Sector 3 can propel Raceroom Racing Experience into 2017 with a bang, improve features that are currently lacking, and continue to excel in the things they do right. Ah yes, the glorious sounds!
Here's a list of things that, in my opinion, show how solid the base game is.
- Excellent sound design (inside/outside effects)
- Responsive and intuitive handling
- Well crafted tracks, even with the lack of laserscanning (atmosphere on these is fantastic)
- IMO, the best version of the Nordschleife in a sim
- Informative Force Feedback
- Real world skins for nearly all classes
- Massive list of cars (GT3, IMSO GTO, Modern and Classic DTMs, etc.)
- Online competitions for bragging rights, and sometimes prizes
- Online connectivity (when it works , P2P system with higher refresh rates makes close racing some of the best in any sim)