Hi, hopefully this isn't faq, I tried searching and couldn't find anything.
I made my first modded car by combining the physics from the kunos MkI Escort with the kn5 files from the Alfa GTA.
The car mostly works great... looks and sounds like the alfa but handles like the Escort.
However, I get grinding noises anytime I pull onto a shoulder (in the LA mod track for example). It will grind and rattle sort of unpredictably while I'm sitting there idling with no input. Wheels straight ahead, neutral, although that doesn't seem to matter.
I've just been assuming it's ground clearance, but I don't see why the KS GTA doesn't do it. I also dont understand what triggers it at a full stop.
I used the collider.kn5 from the alfa, and also the colliders.ini to set the ground collider. I used the suspension, tires, aero, setup, etc from the Escort.
I made my first modded car by combining the physics from the kunos MkI Escort with the kn5 files from the Alfa GTA.
The car mostly works great... looks and sounds like the alfa but handles like the Escort.
However, I get grinding noises anytime I pull onto a shoulder (in the LA mod track for example). It will grind and rattle sort of unpredictably while I'm sitting there idling with no input. Wheels straight ahead, neutral, although that doesn't seem to matter.
I've just been assuming it's ground clearance, but I don't see why the KS GTA doesn't do it. I also dont understand what triggers it at a full stop.
I used the collider.kn5 from the alfa, and also the colliders.ini to set the ground collider. I used the suspension, tires, aero, setup, etc from the Escort.