I want to swap out the main body with a edited one- I just removed the spoiler from the mesh, exported the singular mesh as a FBX. Loaded the FBX into KS editor and applied the original persistence and used a extension config to swap it in to the game
[MODEL_REPLACEMENT_0]
FILE= mazda_rx7.kn5,mazda_rx7_lod_B.kn5,mazda_rx7_lod_C.kn5,mazda_rx7_lod_D.kn5
HIDE= GEO_EXT_BODY
INSERT=wing_delete.kn5
INSERT_AFTER=COCKPIT_LR
but looking at it ingame its brighter and looks weird? when trying to do this to interior pices its even worse. I cannot find a single pice of information about this online and even in discord people seem confused. I use blender with all the default settings, except I set it to FBX ALL and limit to selected objects on export
[MODEL_REPLACEMENT_0]
FILE= mazda_rx7.kn5,mazda_rx7_lod_B.kn5,mazda_rx7_lod_C.kn5,mazda_rx7_lod_D.kn5
HIDE= GEO_EXT_BODY
INSERT=wing_delete.kn5
INSERT_AFTER=COCKPIT_LR
but looking at it ingame its brighter and looks weird? when trying to do this to interior pices its even worse. I cannot find a single pice of information about this online and even in discord people seem confused. I use blender with all the default settings, except I set it to FBX ALL and limit to selected objects on export