Hi,
I'm experiencing some problems when exporting to the ASE format from Maya into Modeler. Here's a picture of a poly sphere exported with ActorX plugin (http://udn.epicgames.com/Two/StaticMeshesFromMaya.html) from Maya.
How should I prepare my Maya mesh to get perfect results ?
Any trick ?
Once the Maya ASE mesh is imported in Modeler, I got a warning :
"Unsupported Multisub Material Found in ASE file. Multisub will be flattened."
Thus, I only assigned a "test" blinn shader to it, some help is appreciated. Modifying manually the ASE file to get no warning is one way of resolving it...
==================
Maya 2008 + ActorX plugin
XP 32 bit
Racer 0.8.10 + Tools
I'm experiencing some problems when exporting to the ASE format from Maya into Modeler. Here's a picture of a poly sphere exported with ActorX plugin (http://udn.epicgames.com/Two/StaticMeshesFromMaya.html) from Maya.
How should I prepare my Maya mesh to get perfect results ?
Any trick ?
Once the Maya ASE mesh is imported in Modeler, I got a warning :
"Unsupported Multisub Material Found in ASE file. Multisub will be flattened."
Thus, I only assigned a "test" blinn shader to it, some help is appreciated. Modifying manually the ASE file to get no warning is one way of resolving it...
==================
Maya 2008 + ActorX plugin
XP 32 bit
Racer 0.8.10 + Tools