Modeler Problems [RESOLVED]
Hi everyone,
When exporting to ASE from Max, I got "Unsupported Multisub Material Found in ASE File. Multisub will be flattened."
Once OK pushed, I see a TEMPCUTTERASEFILE folder holding all my Maya combined meshes which will disappear once process is finished. If I copy these files, to see actually what's inside them, no prob at all, every mesh is there (still some smoothing issues). Once flattened, almost all meshes from that final ASE file generated aren't existing anymore in Modeler visually speaking.
Checking the nb. of mats, I still have them, but most of their names were lost somewhere in the "conversion" process. I just see my exhausts.
What I've done before, prepared/optimized mesh, verified UV's & materials, combined meshes to 7 parts (lights reverse, body_paint, etc...), exported as a FBX file to 3DMax from Maya & finally creating a multisub material & assigning the meshes to their IDs.
Please help me, would love to add more cars...This new car (Audi TT) was "optimized" for Racer.
Like I said before, been testing the ActotX plugin, which exports to static meshes in ASE format from Maya with no luck. Been also trying directly from Maya with wrl format, no luck. Been checking from 3DSim, same issues with 3DO, but somehow I got the same issues when exporting directly to ASE, where Modeler keeps repeating the same warning....=> "Unsupported Multi..."
Hi everyone,
When exporting to ASE from Max, I got "Unsupported Multisub Material Found in ASE File. Multisub will be flattened."
Once OK pushed, I see a TEMPCUTTERASEFILE folder holding all my Maya combined meshes which will disappear once process is finished. If I copy these files, to see actually what's inside them, no prob at all, every mesh is there (still some smoothing issues). Once flattened, almost all meshes from that final ASE file generated aren't existing anymore in Modeler visually speaking.
Checking the nb. of mats, I still have them, but most of their names were lost somewhere in the "conversion" process. I just see my exhausts.
What I've done before, prepared/optimized mesh, verified UV's & materials, combined meshes to 7 parts (lights reverse, body_paint, etc...), exported as a FBX file to 3DMax from Maya & finally creating a multisub material & assigning the meshes to their IDs.
Please help me, would love to add more cars...This new car (Audi TT) was "optimized" for Racer.
Like I said before, been testing the ActotX plugin, which exports to static meshes in ASE format from Maya with no luck. Been also trying directly from Maya with wrl format, no luck. Been checking from 3DSim, same issues with 3DO, but somehow I got the same issues when exporting directly to ASE, where Modeler keeps repeating the same warning....=> "Unsupported Multi..."