Good night, day, or afternoon everyone, I would like to know if there will be mods for ams 2 in the future?
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Guess there's something in the contract between Reiza and SMS that says Reiza can't/wont do such a thing
I know of one team that's currently reverse engineering as I type.
Not necessarily.Seems a bit pointless before the release version arrives as the code is probably going to change quite a lot between now and then.
The reasons above mean that it is indeed a bit pointless modding AMS until it's finished. With the way the game works, the slightest change to any of the archives used by a mod in a patch will break the whole mod. Given that all the cars, their models, their physics and their liveries are all still in very active development right now, it could potentially require a ridiculous amount of work to keep a mod working properly over the next few months.Not necessarily.
Why does it matter? It is there and it will continue to be there.So is the encryption something necessary to the engine, or is it done to prevent modding?
Mostly because I’m curious and it’s a harmless question to ask; also because intent matters, and knowing the answer can give insight into their intentions.Why does it matter? It is there and it will continue to be there.
I don't see what's the difference with Reiza amount of work to update official mods compared to modders unofficial mods?Most of the files in AMS 2 are packaged in encrypted archives. They can be easily decrypted but doing so is apparently terribly frowned upon, so cannot be discussed here despite the info being available elsewhere on RD. Also, as far as I'm aware, AMS 2 will only use it's own archives... it will not use loose files from within those archives. In other words, sharing mods would be almost entirely impractical. You'd either have to share the entire archive even if you've only changed one file within it, or you'd have to share the modified files and leave it to the end-user to reimport it back into the archives.
So yeah, it seems pretty unlikely that AMS 2 will ever become a major modding platform.
The reasons above mean that it is indeed a bit pointless modding AMS until it's finished. With the way the game works, the slightest change to any of the archives used by a mod in a patch will break the whole mod. Given that all the cars, their models, their physics and their liveries are all still in very active development right now, it could potentially require a ridiculous amount of work to keep a mod working properly over the next few months.
So go ahead and mod the game now if you're happy to do all that work after every single update. Personally, I'm not going to bother until we have a stable release.I don't see what's the difference with Reiza amount of work to update official mods compared to modders unofficial mods?
LOL... I would imagine Reiza have tools integrated into their development platform and updating official mods is a click of the button. Since they don't have to stay compatible with existing non-Reiza mods, they can just publish the whole library whereas when Reiza releases an update, it automatically overwrites what mods you have, so then somebody has to jump through the hoops, whether it's you or the modder, so that you can have the mod put back. And, if Reiza wants to mess with you, they can change the encryption scheme.I don't see what's the difference with Reiza amount of work to update official mods compared to modders unofficial mods?
I had an AMS 2 modding guide removed because it detailed "how to decrypt game files". So I think that distinction is pretty clear.I hate to be pedantic but I would suggest being mindful of the differences between “encryption” and file/data packaging formats.
Encryption is never "necessary" for a game or any other software to work. It is designed to stop people easily reading the data. In other words, the only reason for it to exist in a game is to prevent others from easily copying your work. Or easily modifying it. It does, however, appear to be a feature of the Madness engine so may not be Reiza's personal choice. Regardless, it's there.So is the encryption something necessary to the engine, or is it done to prevent modding?
It does, however, appear to be a feature of the Madness engine so may not be Reiza's personal choice.
Mostly because I’m curious and it’s a harmless question to ask; also because intent matters, and knowing the answer can give insight into their intentions.
I doubt it. You know how people are when it comes to conspiracy theories. I'm sure we'll see this claim time and again despite the clear official statement you've quoted above. Maybe we should keep a copy of that handy, so we can copy/paste it whenever the accusation arises?I hope we can avoid the myth that Reiza desperately wanted to make AMS2 a mod platform but the evil SMS wouldn't allow it.