Hi all,
I'm not a great sim racer so enjoy just putting fields together and running fantasy AI championships. My big issue is around pit stops and tyre wear and damage. Recently I have found a guy on Youtube running AI championships - https://www.youtube.com/c/EverlastingApex.
I reached out to him re what AI settings he used and his response was that he had so heavily modded the games AI it was nothing like Assetto Corsa original game. When I asked for more info so I could explore myself I was met with a polite "no".
Thing is I cant find anything further than adjusting aggression, skill, ballast and restrictor in content manager as ways of adjusting AI behavior. Is there something I'm missing here?
The goal is -
1 - Have cars pit during races but not pit every second lap for fuel while others just run the whole race without stopping.
2 - Above will lead to them changing tyres meaning that fresh rubber cars coming through the field.
3 - If a car runs off the track I'm ok with the car rejoining the field from the pits. My problem is when a car goes to the pits as it is off the track and damaged that it returns with the damage, just limping around until it warps back to the pits and repeats. Id just like to have the damaged cars retire.
Right now I'm running races with no damage, fuel or tyres simply to avoid these issues so any thoughts would be appreciated.
I'm not a great sim racer so enjoy just putting fields together and running fantasy AI championships. My big issue is around pit stops and tyre wear and damage. Recently I have found a guy on Youtube running AI championships - https://www.youtube.com/c/EverlastingApex.
I reached out to him re what AI settings he used and his response was that he had so heavily modded the games AI it was nothing like Assetto Corsa original game. When I asked for more info so I could explore myself I was met with a polite "no".
Thing is I cant find anything further than adjusting aggression, skill, ballast and restrictor in content manager as ways of adjusting AI behavior. Is there something I'm missing here?
The goal is -
1 - Have cars pit during races but not pit every second lap for fuel while others just run the whole race without stopping.
2 - Above will lead to them changing tyres meaning that fresh rubber cars coming through the field.
3 - If a car runs off the track I'm ok with the car rejoining the field from the pits. My problem is when a car goes to the pits as it is off the track and damaged that it returns with the damage, just limping around until it warps back to the pits and repeats. Id just like to have the damaged cars retire.
Right now I'm running races with no damage, fuel or tyres simply to avoid these issues so any thoughts would be appreciated.