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Tracks Mosport (CTMP) WIP 0.901

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Bela Valko submitted a new resource:

Mosport (2013-15) WIP - Mosport, Canadian Tire Motorsport Park, rF2, rFactor 2, track

My scratch made version of Mosport. I made this in BTB and tried to enhance the visuals somewhat, still needs a lot of work, lots of issues.
I'm not a modder and I'm not a Photoshop/3ds max/etc. pro by any means so this will be a long ride, probably needs to pick up by a real modder.


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The track is not visible in the rear-view mirrors while driving, just black. I have tried several cars all with the same black mirrors. Also, the virtual mirrors are missing completely despite being allowed for driving in the player file. Thank you.
 
Bela Valko updated Mosport post-2013 WIP with a new update entry:

Improvements

changes:
- 1 package, 2 layouts
- fixed the no-mirror issue
- adjusted the brightness of some textures
- mipmap BIAS changes on some textures
- added an animated starterworker
- fixed the 2nd group of cameras (thanks Tosch)
- fixed the pit exit/pit entry lines and corrected the AI lines (thanks hexagramme)
- improved the AI fastline, oh boi... :D

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Bela Valko updated Mosport (CTMP) WIP with a new update entry:

Fix for EVE drivers

The EVE drivers have experienced bounces and crashes between T1 and T2 around the pit exit lane, I fixed this as much as possible with BTB (and the pit entry). So if you don't drive the EVE then this update doesn't give anything to you.
This is the last update for a longer period of time (probably this year). Sorry for the frequent updates.

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Bela Valko updated Mosport (CTMP) WIP with a new update entry:

Changes under the hood...

Sorry guys but I lied. :D 0.808 wasn't the last update this year but I think this is.
0.85 under the hood update
- added animated cornerworkers
- added wet road/ripplestrip reflections
- added realroad presets (light/heavy rubber)
- added a new building (can you find it? :))
- texture brightness adjustments
- fixed some nighttime lighting problems
- improved AIW

http://kepfeltolt.es/images/2015/11/09/kep1.jpg
http://kepfeltolt.es/images/2015/11/09/kep2.jpg...

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Bela Valko updated Mosport (CTMP) WIP with a new update entry:

Last big update

Here is v0.9. Unfortunately I couldn't resist to fix things and to transform the pre-2013 version of the track into
the real Mosport.

the noticable fixes while driving:
- changed (lowered) the camber of the curbs in T3, T5A, T5B and T8, they're more driveable now
- changed T5A, the transition between the downhill coming from T4 and the uphill coming to T5A is smoother
- also the uphill in T5A is smoother
- fixed the start-finish line "collision"

the less noticable fixes/progresses:

-...

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Great track, but how come in the videos the track has skid marks but for me it shows none? Other than the tarmac patches there are no marks and its smooth.
?...

EDIT: Are skid marks generated during races? Or does the track start with them?
 
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If you would like to add 2 DRS zones: Turn 5b to Turn 8..........Turn 10 to Turn 1
(unrealistic since Mosport has none, but great for random racing on this amazing track!)
(Great for F1, T5... or any other DRS cars)

- Open ingame/in-menu Mas File Editor (gMotor 2)
- Go to Steam file directory (Steam/Steamapps/rfactor2/installed/locations/Mosport (CTMP)/0.901/ctmp_main.mas
- Open ctmp_main.mas in gMotor 2
- Extract: mosportpost2013.gdb
- Copy everything ard replace with what is written below
- Drag and drop back into gMotor 2
- Save and play!
-------------------------------------------Copy Below--------------------------------------------------------

mosportpost2013
{
Filter Properties = rFRS TMOD NSCRS IndyCar
Attrition = 30
TrackName = Canadian Tire Motorsport Park (after 2013)
EventName = Canadian Tire Motorsport Park (after 2013)
VenueName = Canadian Tire Motorsport Park (formerly Mosport)
VenueIcon = mosport\mosportpost2013Icon.dds
Location = Ontario, Canada
Length = 3.957 KM
TrackType = Road Course
Track Record = Dindo Capello, 1.04.094
FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits)
//RollingStartLoc=1 Start from alternate grid
TerrainDataFile=..\mosportpost2013.tdf
HeadlightsRequired = true // whether headlights are required at night
Max Vehicles = 44

// DefaultScoring overrides
PitlaneBoundary = 1 // whether track has a defined pitlane, if 0 you must request a pitstop before your vehicle is serviced
GarageDepth = 2.0 // distance before AI begin steering upon leaving garage
RacePitKPH = 56.3269
NormalPitKPH = 56.3269
FormationSpeedKPH = 95
TestDayStart = 13:00
RaceLaps = 60
RaceTime = 120
SafetyCarRoadMult=0.8
SpinRoadSeverity=0.12

RearFlapZoneSessions=31
RearFlapWetThreshold=0.2

NumStartingLights=6

RearFlapZone
{
MinimumCrossings=3
TimeThreshold=1.0
DetectionLapDist=1500
ActivationLapDist=2000
DeactivationLapDist=3276
}

RearFlapZone
{
MinimumCrossings=3
TimeThreshold=1.0
DetectionLapDist=2957
ActivationLapDist=3700
DeactivationLapDist=180
}

// Time-of-day lighting
SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)

ShadowMinSunAngle=15.0
// NightLightThreshold=0.5
// SunApeture=0.06

Latitude = 44.02 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
Longitude = -78.38 // degs from GMT (-180 to 180, positive is East)
Altitude = 300.0 // meters above sea level
RaceDate = July 12, 2015 // default date for the race
TimezoneRelativeGMT = -5.0 // hours compared to Greenwich Mean Time (should be negative to the West)
// DSTRange=(1, 1, 0, 9999) // (start day 1.0-367, end day 1.0-367, start year, end year); multiple lines allowed
// U.S. example, where DST changed in 2007 (previous and future changes not simulated here):
// DSTRange=(94.8, 301.3, 1987, 2006) // approximation of 1st Sunday in April to last Sunday in October
// DSTRange=(70.8, 308.3, 2007, 9999) // approximation of 2nd Sunday in March to first Sunday in November


// Cut track penalty threshold adjusters
CutLeavingThresh = 2.5 // Threshold for leaving track
CutJoiningThresh = 1.0 // Threshold for re-joining track
CutPassPenalty = 0.725 // Penalty for each driver we pass (an inaccurate indicator)
CutTimeRatioMax = 0.90 // Start penalizing even if we lose 10% of time
CutTimeRatioPenalty = 0.375 // Penalty for fraction of time savings
CutSecondsSaved = 0.675 // Penalty for each second saved
CutWorstYawPenalty = 1.0 // Penalty for staying under control
CutDirectionalPenalty = 1.0 // Penalty (actually reward) for being in wrong direction
CutWarningThresh = 1.75 // Threshold for warning (or disallowance of lap)
CutStopGoThresh = 2.75 // Threshold for immediate stop/go penalty

//LOOSE OBJECT DATA
//<instance_name>=(<mass>, <inertia x>, <inertia y>, <inertia z>, <spring>, <damper>, <friction>)


SettingsFolder = mosport_post2013
SettingsCopy = Mosport_post2013.svm
SettingsAI = Mosport_post2013.svm
}
 
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