Most complete specialfx.tec file

I'm opening this section "Most complete specialfx.tec file" to define a file that has the most complete types of materials that .gmt files use to give different effects on the tracks. In this way, I believe that errors and the need to edit this file will be avoided. I leave below the link of the file that I use and consider the most complete (so far...). All credit goes to Abrimaal, as he made and released this file (I included the "ovalrd" stuff). Thanks, Abrimaal for that!
I made a list for better viewing of all types of material that this file serves. If you know of any different material, please share it here and I will add it to the archive. I suggest everyone to try this file and really prove that it is the most complete...
...but there is one detail: if you are using a track whose name has been changed or a new texture file (.tga) has been included, that well-known error will occur in which the object will turn green, if you do not have the renamed file or the new file in the Teams folder. If this happens to anyone, let me know and I'll update and share the texture file.

Download specialfx.tec: www.mediafire.com/file/6o12xab925syk8g/specialfx.tec/file


Materials configured in this specialfx.tec file:

Materials=roada,roadb,rdaxroa (Smooth oval track (this feedback is first so terrains pick up this material match first)
Materials=road,conrd,conc (Roads)
Materials=lgroad (Low Grip Roads)
Materials=b1road (Bumpy Roads 1 (braking zone washboard effect)
Materials=b2road,b4road,b5road (Bumpy Roads 2 (bigger bumps, wider apart)
Materials=b3road,rdav,rdaz (Bumpy Roads 3 (huge bumps, much wider apart)
Materials=marbles (Marbles effect roads (small bumps, low grip)
Materials=rdax (Roads Bumps LVL1//small bumps washboard)
Materials=rdta (Roads Bumps LVL2//Road Crack Sharp short bumps)
Materials=rdcp (Road Cement Patchs)
Materials=gbrm (Grassy berms)
Materials=gras,logo,fldgrass,rdgrass,bh_ground,bh_pit (Grass)
Materials=grv,sand,sber,dirt,grav,gber (Sand/Gravel)
Materials=bsand (Bumpy Sand/Gravel)
Materials=brick,rmbl,rmbbl,rdgreen (Rumblestrips (fake bumping added)
Materials=drain (Drains - same as rmbls, but slippy...)
Materials=rged (Dusty berms)
Materials=grxs (rough Grass)
Materials=astro (AstroTurf)
Materials=grvl (Gravel)
Materials=dstg (Dusty Grass)
Materials=gtrp (Gravel Trap)
Materials=twal (Tirewalls)
Materials=cem,cema,cwal,cmwl,wall (Cementwalls (spring/damper = 0 for immovable objects)
Materials=grdr (Guardrails (spring/damper = 0 for immovable objects)
Materials=safer (SAFER Walls (spring/damper = 0 for immovable objects)
Materials=dirt,droad (dirt_roads)
Materials=mudr (muddy_roads)
Materials=clay (clay_roads)
Materials=grvr, rdgv (Sand/Gravel Roads)
Materials=icerd (ice)
Materials=snowroad,snord (snow road)
Materials=snwb (Snow Banks)
Materials=snowrms (small Snow Banks)
Materials=water,river,ocean,lake,fiume,aqua (Water - drive on water not to fall into a black hole)
Materials=ovalrd (Oval roads)
 
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