The current one in the renderer/full screen shaders folder doesn't seem to work so well.
I remember a Racer version just pre-CSM betas that had a really nice motion blur. If you had the camera on an external view watching the car from the side, the wheels would blur nicely, the track around you would blur, but the car was nice and solid.
If the camera was fixed and panned as you drove the car past, your car was sharp and the track blurred.
I've been looking through trying to find the code to make that old motion blur work but it doesn't seem to (I'm out of my depth massively here haha)
It just seems a shame right now that we have no motion blur. Just watching Forza4 and GT5 videos again lots, along with GTA4, and it adds so much quality, simply through being present and also by hiding the lack of detail once you are moving.
It would be great to get it blurring in the HDR space too, so on a night we get lines left behind our headlights for example
Anyone with a bigger scripting brain have any ideas if this is possible or not. The current (bad) motion blur doesn't seem too costly really, it's just wrong hehe
Dave
I remember a Racer version just pre-CSM betas that had a really nice motion blur. If you had the camera on an external view watching the car from the side, the wheels would blur nicely, the track around you would blur, but the car was nice and solid.
If the camera was fixed and panned as you drove the car past, your car was sharp and the track blurred.
I've been looking through trying to find the code to make that old motion blur work but it doesn't seem to (I'm out of my depth massively here haha)
It just seems a shame right now that we have no motion blur. Just watching Forza4 and GT5 videos again lots, along with GTA4, and it adds so much quality, simply through being present and also by hiding the lack of detail once you are moving.
It would be great to get it blurring in the HDR space too, so on a night we get lines left behind our headlights for example
Anyone with a bigger scripting brain have any ideas if this is possible or not. The current (bad) motion blur doesn't seem too costly really, it's just wrong hehe
Dave