Will do manWOW! a big step ahead keep it on boy, and ask if you need help to test something
great job biker, what program do you use to edit the database .uasset files?I've finally managed to edit the database (I just stuck in a random value happened to be Morbidelli) It's only a model & texture change not a name or face mod
Edit: I have done the face now
HxD Editorgreat job biker, what program do you use to edit the database .uasset files?
Is there a way to import custom number for career using HxD editor?HxD Editor
I’m not sure, I haven’t looked at any thing like that, you might be able to open the font file, delete everything and save it, reimport it and make a custom number on the livery of the bikeIs there a way to import custom number for career using HxD editor?
That's what i thought... How did you export the uasset file? I tried to export it like i export textures, but it didn't work.I’m not sure, I haven’t looked at any thing like that, you might be able to open the font file, delete everything and save it, reimport it and make a custom number on the livery of the bike
Umodel: select the uasset file and click EXPORTThat's what i thought... How did you export the uasset file? I tried to export it like i export textures, but it didn't work.
I’ve just been using tools and save, is quickBMS easier or more accurate?Umodel only exports visual data (3D object, animations and textures).
What you need to do is to literally unpack all the paks. You can unpack them by using QuickBMS utility. I'm sure there're tutorials on the internet.
Once unpacked, you will have a directory with all the uasset files so you can play around with them.
Bonus tip:
Also theoretically, you could delete the pak files and use the extracted files only. Pak files are just containers, when the game launches these paks are used to recreate the game content directory with all the stuff
You're right, you can use Umodel for them, but with QuickBMS you can unpack all the paks at once and it can be useful to have all the files you may need unpacked without going through Umodel everytime.I’ve just been using tools and save, is quickBMS easier or more accurate?
Oh okYou're right, you can use Umodel for them, but with QuickBMS you can unpack all the paks at once and it can be useful to have all the files you may need unpacked without going through Umodel everytime.
The main difference is that Umodel exports graphic data in a certain way you can open with your graphic applications. QuickBMS just unpacks the archives, so you get .uasset and .uexp files only
Not yet@BIKER7202 have you managed to change names, teams, the usual?
I can change models (rider, faces, bikes) but not teams or names or anything yet@BIKER7202 have you managed to change names, teams, the usual?
They're inside a NoCook folder. Data/.../NoCook/ there are two .sqlite3 files with that stuffHas anyone found any files to do with teams and or riders names and nationalities?
I can't find them anywhere
Also has anyone found the rider icons
Is there a way to import custom number for career using HxD editor?
How do you get to that folder?They're inside a NoCook folder. Data/.../NoCook/ there are two .sqlite3 files with that stuff