Yes they do, you just need to open the repack command and change it to sbk1 instead of motogp22Any chance the modding tools work on SBK 22?
Yes they do, you just need to open the repack command and change it to sbk1 instead of motogp22Any chance the modding tools work on SBK 22?
Ok it worked, kinda. I was able to repack but in game I can't see my custom number.Yes they do, you just need to open the repack command and change it to sbk1 instead of motogp22
The custom numbers are located in a few places so make sure you've edited them allOk it worked, kinda. I was able to repack but in game I can't see my custom number.
But I checked with umodel and there I can see the texture of my custom number, but in game it doesn't change anything
Oh I didn't know. I only edited the number in assets/graphics/vehicles/bikes/bikeShared/bikes_stand/textures/stocknumbersThe custom numbers are located in a few places so make sure you've edited them all
Oh I think those are the only 2Oh I didn't know. I only edited the number in assets/graphics/vehicles/bikes/bikeShared/bikes_stand/textures/stocknumbers
And also the ones in UHDDynamicRes/Pilot/Number_Big and Number_Small
Which are the other locations? I believe they are the same of MotoGP 22
I don't think you can change the sun, it's probably possible someway but I wouldn't know where to start.Hello, I have a question, where to find and change the following things:
Lighting parameters per tracks, means sun position?
because for Assen e.g. it's to bright and I want it like Aragon, there the lighing is correct in terms of colors and contrast.
Second thing is where to change curb and asphalt textures for the tracks, I hope it's an "easy" thing, because some didn't really match the real ones.
And third is where to change those ugly ugly asphalt reflections on some tracks? Look a replay at Assen, Estoril or Barcelona where you have a mirror on track? That look so bad.
I don't understand it because on some tracks it's so good but on some it's horrible.
Thanks!
Then I don't know what I'm doing wrong. If I open umodel with my mod pak copied and pasted in the folder the edited textures are there among the others, in the correct location. But in game I see the original textureOh I think those are the only 2
Try renaming the pak to have a bigger number (so instead of pakchunk0, use pakchunk20 or something)Then I don't know what I'm doing wrong. If I open umodel with my mod pak copied and pasted in the folder the edited textures are there among the others, in the correct location. But in game I see the original texture
Nothing, still not workingTry renaming the pak to have a bigger number (so instead of pakchunk0, use pakchunk20 or something)
Could I see a screenshot of the folder you’re trying to make your pak in?Nothing, still not working
Thanks for help!I don't think you can change the sun, it's probably possible someway but I wouldn't know where to start.
As for the textures, "assets\graphics\environments\tracks" then just the track you want to edit
It should work correctly but I still use windows 10 so I can't say 100% for certain. Make sure you have the correct version of python (2.7)Thanks for help!
I think that I found some files, will show some results. For me its weird because like every Milestone title there is a huge difference in terms of track quality.
Assen or Catalunya need definetaly Updates.
But why Look some tracks like they have a mirror on the Asphalt, Thats just ugly.
Btw is there any issue with maybe win11 an the repack command?
Everytime i use it it just open an editor file and just dont create a pak file?
For the Moment i have no idea because phyton is installed and every directory is correct.
2.7.0, should be 64bit nowadaysHm okay, is it version 2.7.0 or 2.7.16 64bit or x86 32bit?
I'll have a play around with it, I still haven't tried anything yetOkay.
@BIKER7202 haven't found any solution why no modded pak file appear in SBK 22, there must be really sth wrong like @The Walker said.
I tried thousand ways, to change the repack structure of the folders, renamed pakcunk-numbers - atm I really frustrated, seems nobody has found out so far what's the problem there ...
I've now got a dedicated post/set of tools for SBK 22 so hopefully that'll fix your issues, if you need any further help post thereOkay.
@BIKER7202 haven't found any solution why no modded pak file appear in SBK 22, there must be really sth wrong like @The Walker said.
I tried thousand ways, to change the repack structure of the folders, renamed pakcunk-numbers - atm I really frustrated, seems nobody has found out so far what's the problem there ...
Well first of all, it's unrelated but you need to delete those ShaderArchive files, they will crash the game.Hello, I'm drawing a livery. repack command.bat immediately closes and does not save anything, please help.View attachment 603062