Before we get too far, just remember that there is no replacement for real life seat time, being able to feel the car in real life is a different skill when compared to sim racing.
rFactor 2 is considered the gold standard when it comes to the "feel" of the car, even with low end set ups. I would recommend getting the BMW M2 CS RACING DLC, it will be the closest style car to your supra that is high quality. It focuses on the mechanical grip of the car due to little areo, it makes similar HP and torque to the supra, and has a similar(ish) chassis.
Tips for starting out in sims:
-Learn to build up speed; don't throw the car around the corner hoping it sticks, take the corner MUCH slower than you think you need to and build up per lap. When you throw the car around you can build bad habits that you will have to overcome later.
-You will crash, spin, and break things. A lot. Learn from the mistakes and improve. Don't compare yourself to people how have done this for 1000's of hours, compare your current best to your past best.
-Learn about how weight moves around the car with different inputs. This is one of the most overlooked things by beginners.
-Going fast isn't just about being able to brake later than everyone else, or being able to put the throttle down earlier. The ability to keep the car in control while going at a fast pace and setting consistent laps will lead to more wins. Lewis Hamilton doesn't win because he sets one fast lap over 70, he sets laps that are all within .5 seconds of each other over the course of the 2 hour race.
-Smooth is fast. Quick inputs will upset the car, be it from the brakes, steering, or suspension. Once you start getting more comfortable you will learn about trail braking and how to use the throttle in corners.
Tips for IRL racing:
-HPD will be the best way to learn, nothing replaces having a coach that can pin point problems and train on how to fix them
-When you go to a autocross don't be afraid to ask questions, from how to drive the track to driving tips. The vast majority of the drivers are in the same position as you, wanting to learn how to fast fast in their cars.
-Keep the car stock until you are comfortable with going fast and learn about where the downfalls the car are. Throwing 15k in go-fast parts doesn't help when most of it goes to improving the wrong parts