I'm not a fan of the current Thruxton circuit that's available for rFactor so have been making my own (the street circuit project around the mean streets of south london is currently on hold haha!)
Something I've learned with BTB is DONT RUSH ANYTHING!
Taking my time with just getting the track layout right has taken days! I havnt really been a 3d modeller since my Amiga days using Imagine! Anyway I'm drifiting off subject here, that main part of this project was to ask some advice with the following points:
ta
Brockers
Something I've learned with BTB is DONT RUSH ANYTHING!
Taking my time with just getting the track layout right has taken days! I havnt really been a 3d modeller since my Amiga days using Imagine! Anyway I'm drifiting off subject here, that main part of this project was to ask some advice with the following points:
- Whats the best way to create small bumps on the circuit?
- Is there a size limits on textures you can import into BTB/rFactor?
- Whats the best way to get some basic AI sorted that make a half decent race?
- How can I adjust startline positions in BTB
ta
Brockers