Ok, so i tried the latest build again after being away from the title for a while. Now that it is closing completion, i felt like having a look at it again to see how it's come along.
And i have to say that as a simulation fan i am very concerned, still. The physics and vehicle dynamics are completely off! For instance, i tried the Zakspeed Capri (one of my all time fav cars) on
Azure... I managed to make a full speed, 65 deg. turn at 255 KM/h. without losing grip at all, while shifting gears!? Now, for anyone who have witnessed the DRM Capris in real life,
this is a joke. Also, the suspension model of all cars are a travesty... Completely ridiculous with the feel of a souped up Burnout Paradise arcade car.
Try the Focus RS, for the worlds most hilarious representation of understeer/snap.
Or try some race car. The on-rails feel and "dead" response is really, really not a good representation of the involved dynamics.
Also, full on braking at 250 KM/h. renders no stability change, lift off oversteer is non existant, weight transfer in general can not be felt.
It's Gran Turismo for PC, but worse. Or in other words, it's Shift 2 all over again. I'm sorry, but this is what i feel.
The FFB is completely dead. Not that it matters, due to above physics issues.
Even the biggest selling point, the visuals, or not that fancy any more. I ran it at max settings 1080p, and i have to say, some textures are really poor... Soft lighting and dnb are weak etc.
AC is prettier, because it looks a lot more natural. Also, the screenshots on pCars that are dislayed in PR materials is a joke. It does NOT look anywhere near that, even at max settings.
There is a lot of post-processing there.
So for me, this is still a "simcade" racing GAME not a simulation. It's in the same vein as Gran Turismo (but worse), Shift-series, Codemasters releases (but worse) etc.
Don't get me wrong, it will be a success and i am glad i invested in it, back in the day. It will sell on the pretty screenshots and it will probably do well for ppl playing with
controllers on consoles. There it may be a nice casual offering, with many cars and some nice effects for the new gen consoles (albeit it will run 30 fps most likely).
But it's still not for me.
I know casual "simcade" is the goal of this title, but in that segment i think Codemasters, despite their flaws, have the realistic dynamics spot on. This is much worse.
And i have to say that as a simulation fan i am very concerned, still. The physics and vehicle dynamics are completely off! For instance, i tried the Zakspeed Capri (one of my all time fav cars) on
Azure... I managed to make a full speed, 65 deg. turn at 255 KM/h. without losing grip at all, while shifting gears!? Now, for anyone who have witnessed the DRM Capris in real life,
this is a joke. Also, the suspension model of all cars are a travesty... Completely ridiculous with the feel of a souped up Burnout Paradise arcade car.
Try the Focus RS, for the worlds most hilarious representation of understeer/snap.
Or try some race car. The on-rails feel and "dead" response is really, really not a good representation of the involved dynamics.
Also, full on braking at 250 KM/h. renders no stability change, lift off oversteer is non existant, weight transfer in general can not be felt.
It's Gran Turismo for PC, but worse. Or in other words, it's Shift 2 all over again. I'm sorry, but this is what i feel.
The FFB is completely dead. Not that it matters, due to above physics issues.
Even the biggest selling point, the visuals, or not that fancy any more. I ran it at max settings 1080p, and i have to say, some textures are really poor... Soft lighting and dnb are weak etc.
AC is prettier, because it looks a lot more natural. Also, the screenshots on pCars that are dislayed in PR materials is a joke. It does NOT look anywhere near that, even at max settings.
There is a lot of post-processing there.
So for me, this is still a "simcade" racing GAME not a simulation. It's in the same vein as Gran Turismo (but worse), Shift-series, Codemasters releases (but worse) etc.
Don't get me wrong, it will be a success and i am glad i invested in it, back in the day. It will sell on the pretty screenshots and it will probably do well for ppl playing with
controllers on consoles. There it may be a nice casual offering, with many cars and some nice effects for the new gen consoles (albeit it will run 30 fps most likely).
But it's still not for me.
I know casual "simcade" is the goal of this title, but in that segment i think Codemasters, despite their flaws, have the realistic dynamics spot on. This is much worse.