Well... as I said earlier, I'm fond of and a fan of LFT work, but that doesn't mean they're perfect works; What are they? Please, I am far from criticizing such works as they are of high value to me! But, one of the things that presents itself as problems, and I've talked to ElWeon18 and he acknowledged having some bug in his BTB that generates this problem, are the walls of his circuits being transferable to the AI... well, as I find this extremely unpleasant aesthetically speaking, I try to work the AIW so that this doesn't happen anymore... Not very often, but in overtaking it becomes almost impossible to control...
I don't know exactly what mod the original AIW was used for the setup, but within my observation, I believe it wasn't set up for a specific mod... it was actually the original AIW edited in the BTB itself, and with that, I observed a constant frequency of cars crossing the walls throughout the circuit, either when making the shots of the corners, or making the turns or even at the exits of the corners... so I edited an AIW trying to edit the path of the AIs and their boundaries so that they avoid collision with the walls and don't invade them, since there is no collision... This object (wall) does not carry the collision not for lack of configuration in the SCN, but, as I said, there is no collision due to a bug generated by the BTB; and this is unfortunate because I like the LFT circuits precisely because they are narrow circuits, because I admire them, but since there is really this bug in BTB, as a suggestion I can only pass that it would be interesting for the LFT to focus on working with more open circuits, without so many walls around; Certainly, within the quality that the group works, I believe that they will be works as good as the ones I already know and admire!
That's the AIW link I edited (
https://mega.nz/file/gZci1ZqI#0MfRnVWmatfX-C4mjYbQ1CbX4gKrbiL_vRHNZ3_MsAA), remembering that what I did was just to get the AIs away from the walls, but for sure, the AIW can be improved to avoid the walls and also gain better performances... I haven't thought about performance and hope that someone with more ability can also edit a better AIW than mine and share it with everyone who admires such work!
If you can leave some comment with your experiences: say which mod you play with and if AIW was efficient, if it improved, if it worsened... try the original AIW and the one edited by me make the comparisons and post your experiences; I'd like to know if I helped with this or didn't it make a difference... feel free to share these experiences, okay?!
I know is that in the mod I play, the F1 CTDP2005, the result is perfect, but still bad when two or three cars meet and seek overtaking... Could someone work on this for the group?
Hugs