So my problem is I'm making an f1 sound and I want the rev limiter to sound on decelleration as the car is slowing up to a corner like how it's represented in the video:
However, when I implement it in FMOD I can't get it to trigger at the correct time. So far it is triggered in the RPM range of 4k - 14k and if the throttle position is 0 - 0.10. I tried adding another parameter to the engine_int called drivetrain_speed but that didn't work the way it does in the transmission event. Is there a way to add another parameter and or event in FMOD so it works in game? If I could make another custom event with parameters ingame that'd probably solve alot of my issues
However, when I implement it in FMOD I can't get it to trigger at the correct time. So far it is triggered in the RPM range of 4k - 14k and if the throttle position is 0 - 0.10. I tried adding another parameter to the engine_int called drivetrain_speed but that didn't work the way it does in the transmission event. Is there a way to add another parameter and or event in FMOD so it works in game? If I could make another custom event with parameters ingame that'd probably solve alot of my issues