Paul Jeffrey
Premium
Studio 397 continue to push out regular game and content updates for rFactor 2 as the studio look to establish a strong base build following the recent big DX11 update.
Despite a great deal of anticipation with regards to the benefits of an upgrade to DX11 for rFactor 2 the community have been divided somewhat over the new build, with some players experiencing considerable improvements but many finding a wide ranging number of issues with the latest version of the software. In direct response to a number of these reported issues from the simulations player userbase, Studio 397 have been quick off the mark to release a series of updates to both the core software itself alongside content improvements directed at bringing official game content up to a suitable standard in order to make the most of the new DX11 graphics engine.
Because of the speed and volume of the updates post release, we thought it would be easier to post a summary article at certain periods to briefly cover what S397 have been doing behind the scenes with the software.
Initially the update launched with a limited selection of DX11 ready content (graphical improvements), however Studio 397 did promise the community a regular stream of steady updates over the next few weeks as they work towards bringing all the official first party car and track releases up to the same graphical level. True to their word, Studio 397 have already brought several newly updated items to the table since April 30th, brining the car and track list up to eleven cars and ten tracks at DX11 quality as of 10th May 2017. Players are advised to subscribe to the Studio 397 Workshop HERE to keep abreast of the content updates as and when they are pushed live.
Content Updates Summary (all content now updated to DX11 standards)
Tracks
- AtlantaMP 2014
- Indianapolis 2013
- Malaysia 2007
- MillsMetro 2011
- Mores 2013
- Nola Motorsports Park 2016
- Palm Beach 2012
- Portugal 2009
- Silverstone 2012
- TobanRP 2016
- AC Cobra 427SC 1967
- Chevrolet Camaro GT3 2012
- Corvette C6R GT2 2009
- Honda Civic BTCC 2013*
- Howston G4 1968
- Howston G6 1968
- Indycar Dallara DW12 2014
- Kart Cup
- Nissan GT500 2013
- StockCar 2015
- USF2000 2016
- Minor Inertia Tweak
- Add latest AI variables.
- Reduced cooling (overheating) effect when in the slipstream of another car.
- “ModelWheelsIncludeAllTireMass” Fix.
- Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc)
- Minor tyre tweaks (mostly added newer wet weather params).
4/5/2017 : Build ID : 1798231
New GFX, PHYSICS, cpu thread scheduling
"Contact Support" button added in the Launcher (quick way to report issues)
Performance profiling & performance recording tool (CTRL+F)
4/5/2017 (2) : Build ID :1799547
Fixed issue with config and AMD cards
4/5/2017 (3) : Build ID :1799885
Improved performance when rendering 3d geometry (AMD FPS improvement)
4/5/2017 (4) : Build ID :1800163
Small changes in performance data collection
5/5/2017 : Build ID : 1802039
Added "Aggressive Threading" On/Off option (this could improve performance for older AMD/INTEL processors )
Default Value is off.
Keep it to OFF to test performance improvements
5/5/2017 (2): Build ID : 1802266
Internal file acces improvements
5/5/2017 (3): Build ID : 1803126
Improved transfer data to the GPU
7/5/2017 : Build ID : 1807720
Performance improvements
8/5/2017 : Build ID : 1807962
Content updates for the following tracks: Toban, Mores, Silverstone, Portugal, Indianapolis, Palm Beach, Mills Metro Park, Malaysia and the following cars: Karts, Corvette C6.R, Camaro GT3, AC 427SC and the Honda Civic.
10/5/2017 : Build ID : 1813052
Full screen mode
Gpu and Video VSYNC working in DX11
For players not wishing to receive these small build updates as and when they are released should remain on the v1108-dx11-open-beta-last-stable, (Build ID : 1792646)
Note: DX11 rFactor 2 photos credit: Adrian Subiela
rFactor 2 is a racing simulation exclusive to PC. You can purchase the game directly from Steam with immediate effect.
Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...
How is rFactor 2 post VR / DX11 update running for you now? Has the game improved since the initial update beta build release? Do you think the game has been improved with the new build? Let us know in the comments section below!
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