DiRT Rally 2.0 New DiRT 2.0 Trailer Shows Plenty of Classic Content

Paul Jeffrey

Premium
DiRT 2.0 has a brand new trailer - focussing on the diverse historic rally content sent to form some of the launch car roster of this exciting upcoming game.

Developed by Codemasters as a more simulation orientated sequel to the popular DiRT Rally release of 2015, DiRT 2.0 looks set to contain a pleasing mix of modern and historic rally content alongside the array of officially licenced WRX machines, adding up to what promises to be a very substantial offering once it becomes available early next year.

With the festive period almost upon us, Codemasters have revealed a bunch of new screenshots and a brand new 'Through the Ages' trailer, giving players a first glimpse of the new for 2.0 stage degradation feature in action. Stage degradation replicates the way surfaces evolve throughout the course of a rally event.

"If you start first on the road you’re going to suffer from a lot of loose gravel, which means you’ll struggle for traction – and that makes it hard to put in a flowing stage with a good stage time," said Codemasters’ Rally Consultant Jon Armstrong. "The optimal run time is probably around 5th – 10th place because you get that loose surface swept off, but it’s not too rough that it ruins your car or your rhythm".

"The further down the running order you are from there, the more the surface is going to plough and rut, so you need to adjust your driving style and even your vehicle setup to cope with the evolving track. Even though you can drive down the same stage a thousand times, these stages are going to present a different challenge every time".
The latest trailer from Codemasters gives plenty of screen time to some very iconic rally cars from as early as the 1960s right through to 1995. Representing the 1960s is the beautiful Alpine Renault A110 1600 S, taking to the loose surfaces of the New Zealand location. Moving forward into the 1970s is a car any respectable rally game just has to have - the Ford Escort MkII seen in action here in the Australian wilds. Going altogether crazier for the 1980s, we see the Audi Sport quattro S1 E2 racing through the tarmac streets of Spain, giving us another chance to try our hands with those incredible Group B machines of the era, and finally my all time favourite - the legend that is Colin McRae’s SUBARU Impreza 1995.

You can check out the new trailer at the head of this article, but also take a few moments to enjoy some fresh screenshots from some of the cars set to feature in game:

DiRT Rally 2_AUDI_Sport_quattro_S1E2_Spain.jpg
DiRT Rally 2_Ford_Escort_MKII_NZ.jpg
DiRT Rally 2_Subaru_Impreza_95_USA.jpg
DiRT Rally 2_Alpine_Renault_USA.jpg


DiRT Rally 2.0 will release February 26th 2019.

If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

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  • tunaphis

Unless you got 50 different tiles that weigh 30gb to arrange,well it's tricky.
@ the res.& fps most pc's can handle.
 
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good job felthat,w e've got that out of the way now.


back on topic: trailer looks the closest so far to dirt4, just with considerably better graphics. for those of us who have dutifully bought anything mcrae/dirtish for the last decade and longer these four cars are probably an imaginary backbone of any codie-rally title. i wonder if in this installment i will finally warm to the alpine. the subaru, on the other hand, has almost without fail been among my top three favorite cars in any codie-rally game.
very much looking forward to track degradation, when iRacing started bringing their tracks/asphalt to life some time ago it really felt like a new game completely, same now with non-static clouds.
That's exactly what I was thinking/wanted to write. I also watched the latest dev-show and for me, the gameplay and how the cars react on steering inputs, ist just like it is in Dirt 4. Unfortunately...
Maybe that's the reason for no-vr? Since they just recycled Dirt 4? No preorder for sure...
 
I have an idea. If they had tiles lying around the office, how about making use of them, IN DIRT 4?

I won't be buying this if the stages look exactly the same as Dirt 4. Especially because these are going to look recycled AND they are not going to even be randomised. Coming from a person that began sim racing life BECAUSE of Dirt Rally, that's pretty sad.
 
I'll hold on judging the game until people actually start buying it, playing it and judging for themselves with the driving experience of the game under their belts. Could be s*** like D4, but I'll keep tabs on the player reviews in case this actually turns out to be good like DR.
 
I just want all the Lancias possible. DiRT Rally had pretty much all of them: Fulvia, Stratos, 037, Delta S4 and Integrale. Glad to know the little Alpine is coming back, I would like more variety for the 60's stage, though. Maybe a classic 911? Don't see it happening despite having the Porsche license but a man can dream.

Regarding the "recycled" nature of the content, well, you all shouldn't forget this is Codemasters. They have been reusing most car meshes from game to game for ages. I think DiRT 2 was the last game that featured an entire selection of freshly modeled vehicles, since then they have been reusing models. I don't mind them bringing things from DiRT 4 though, I didn't like that game's "dudebro" nature and I would like to experiment those stages without the tacky music at the end of every stage and all that Dirtfish crap.
 
I wanted to be able to choose my own opponents in customized offline championships (the acros that I wanted), besides a editor of name of pilots and co-pilots. And if not to ask too much, a Rally stages editor, because we certainly will not have all the official places to make a championship closer to the current WRC or some of the old ones of the 60s, 70s, 80s, 90s or 2000s. Let's wait to see!!
That would be great, and since the drivers in the game are fictional anyway it should be possible when it comes to licensing.
 

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