Look at the ground around the yellow corvette, its bouncing the yellow color...The water and motion blur ones are obvious, no clue what I'm looking at/for in the other two.
It's a big FPS killer though, so I'd be careful using it.
Almost everything is optional with CM and shader patchHopefully you can turn it off, I'm not interested in taking a big FPS hit for a little color reflecting off the road under my car.
That was just an exaggerated example of SSAO, but the entire environment will look better with this feature enabled as it also applies to shadows, etc. It’s real-time ambient occlusion.Hopefully you can turn it off, I'm not interested in taking a big FPS hit for a little color reflecting off the road under my car.
You can set CM and the CSP to automatically update now. Not sure about Sol.SSAO should be great in VR also. What I want is a clean implementation that doesn't need constant updates.