I have an WIP car mod that I look forward to sharing.
I imported two new objects into the working model, in Blender, a model version that works 100%. I assigned an existing material to both new objects, a material that references the skin image texture. I added UV islands for both objects, alongside other objects that use the skin image.
The fbx imports into kseditor okay, the two new objects are visible and can be selected. In kseditor the two objects have their assigned material with the right textures. I conclude this as their material/textures settings are the same as the pre-existing object that uses the same material.
But when I export as a kn5 I get an error: “error, null texture on material fbx_material texture txDiffuse” “Export Failed”
Any thoughts?
Thank you.
I imported two new objects into the working model, in Blender, a model version that works 100%. I assigned an existing material to both new objects, a material that references the skin image texture. I added UV islands for both objects, alongside other objects that use the skin image.
The fbx imports into kseditor okay, the two new objects are visible and can be selected. In kseditor the two objects have their assigned material with the right textures. I conclude this as their material/textures settings are the same as the pre-existing object that uses the same material.
But when I export as a kn5 I get an error: “error, null texture on material fbx_material texture txDiffuse” “Export Failed”
Any thoughts?
Thank you.
Last edited: