New Update-the Super V8 is still the hardest to drive car in the game?

Metla

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Bear in mind I'm no failed race car driver or delusional physics genius, But I find this hard to stomach to be honest, that out of all the cars in game the Aussie cars seem to be the hardest to drive, to have a pendulum for an arse end and to be fitted with a set of RC drift tires.

Am I to believe that all that money spent building race cars makes them worse then a street car?

I call bullshit.
 
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Well, I played the V8 and it felt better than it did, but it is a hand full. The cars feel good now and honestly I like them more than any other sim. However, I really think they got nervous with the tire rework and made them like they were. Perhaps a little different but not very much. With the last update when it first came out it seemed that had given the tires more native grip. I can see how doing that can mess with setup options were suddenly people could run cars with silly builds but whatever was done with the tires at first made the cars feel real. For two weeks they had a sim racing game that was like plugging into the matrix. Weighty cars were you could feel every detail in every tire. They have a little bit of it now but just a shadow of what it was.
 
Bear in mind I'm no failed race car driver or delusional physics genius, But I find this hard to stomach to be honest, that out of all the cars in game the Aussie cars seem to be the hardest to drive, to have a pendulum for an arse end and to be fitted with a set of RC drift tires.

Am I to believe that all that money spent building race cars makes them worse then a street car?

I call bullshit.
Does a street car have 600 hp, a spool diff and a top speed of 290 kph? Have you tried these cars in other games, such as iRacing or the V8Scorsa mod for AC?
 
I am going to expand a little bit more so just in case a dev comes across this they will understand what I am driving at. If the grip level is not strong enough the cars will slide too easy and this gives them a floaty feeling. They should begin to lose grip if too much force is put through them and I can see how this is something that is hard to nail down but it felt right at first.
 
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Does a street car have 600 hp, a spool diff and a top speed of 290 kph? Have you tried these cars in other games, such as iRacing or the V8Scorsa mod for AC?
Does a lollipop have hair on it?

(No idea if the game is to just ask stupid questions, or to talk to someone like they are stupid, or to merely act stupid, so, best effort, hairy lollipop. Your turn.)
 
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You are really interested in a constructive discussion based on facts, aren't you?
"At some point you have to realize, that these aren't cookie cutter saloon cars, they are completely different."

Come on, who the hell do you talk to like that? Do you really expect a proper response to such redundant fluff? The point being I don't consider the game gives a convincing presentation of the cars characteristics they are attempting to emulate.

Next you will be telling me blue and green are different colours.
 
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Anyhow, anyone have any idea what the steering wheel rotation is in a real world Aussie Supercar?

Seems I'm only getting 360 degrees in game.
 
"At some point you have to realize, that these aren't cookie cutter saloon cars, they are completely different."

Come on, who the hell do you talk to like that? Do you really expect a proper response to such redundant fluff? The point being I don't consider the game gives a convincing presentation of the cars characteristics they are attempting to emulate.

Next you will be telling me blue and green are different colours.
Blue and Green are different colours!

You are approaching each one replying to you, why the car is like it is with hostile manner. What do you expect? :)

The car has a spool, it's over 600 HP and has aggressive front geometry.

Ken Block, a driver that is used to cars that go sideways on throttle, spun in T1 because he reportedly applied a tiny bit of throttle.
If you want to continue that attitude, then it's hard to see value in explaining the car to you mate.
 
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The spool diff is probably half of the explanation.
Due to that you either have a slipping inside rear wheel until the outside rear wheel starts to slip too, then you have two slipping rear wheels.

And when you don't accelerate, you'll have "braking" outside rear wheel, causing understeer.

So you can decide between understeer or on-throttle oversteer but it can't really be neutral and grippy.

If the tyres are a bit "incorrect" too, then you pretty quickly end up with a super difficult car!
 
Blue and Green are different colours!


If you want to continue that attitude, then it's hard to see value in explaining the car to you mate.
That would be perfect thanks, Don't need the car explained chap.

That aside, In many languages there is only the single word for blue and green.....
 
So, we are to believe, By the games logic, a 2022 Aussie engineered race car is the worst handling car in the last 50 years, and that (again, the games logic) I can throw a 1000 hp F1 car around a track like I was born to it but struggle to get a Commodore around a corner without a high likelihood of virtual death..

And please, The point isn't that they are different, talking bigger picture here.
 
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So, we are to believe, By the games logic, a 2022 Aussie engineered race car is the worst handling car in the last 50 years, and that (again, the games logic) I can throw a 1000 hp F1 car around a track like I was born to it but struggle to get a Commodore around a corner without a high likelihood of virtual death..
Besides the hyperbole, 2022 1000 hp F1 have electro-hydraulic diffs, sophisticated throttle and torque maps (which are implemented, even per gear in the game), ERS maps and better tires with universes more aerodynamics and less weight by far. So yes, you can believe that it's actually less tricky to corner at higher speeds, which puts more physical strain on the driver which ends up to be the gamechanger again.

The closer you get to the limit the more also the modern F1 will be challenging though.

The technique to drive a V8 Supercar is completely different to any other form of modern tintops. You need to trail the brakes into corners to make it turn, you need early and smooth throttle (even before the apex at times) to induce rotation and you need a lot of patience to get it right or you spin. When a drift-used driver like Ken Block struggles to get it right, how do you think the average PC gamer will act with it...

The AMS2 SuperV8 isn't a 2022 car btw., it's a bit older.
 
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Well, that's me completely outplayed, even are calling into question the validity of every sim in existence. Can't say Ken Blocks struggles mean anything to me though, I'd expect him to immediately try and find the limits of any car he sits in.

I highly doubt I could drive an f1 car at any pace in the real world...I'd have a crack at a V8 though.

Track just down the road has a few retired race cars they hire out, Might have to go have a drive.
 
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Just had a session with this car on Spielberg historic 1974 and I had no issue keeping it on track against AI. I have no idea how realistic it is, but the physics feel believable and enjoyable to me.
Sure you have to be extra careful on inputs on this car as it is absolutely not forgiving. It's about as much the anti-GT3 as it gets. After some practice you learn to tame that beast and not die every corner. And in case of doubt, ask yourself what could go wrong with 631 hp in such chassis....
 
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I really also don't have any severe difficulties here and tested the car a lot for actually also being able to say that (so definetly also practice involved surely).

To be safe, when having issues, revert your setup to default and save that file afterwards (just in case). Warm up your tires and take it easy for starters.
Reducing steering lock setting a few clicks would be a recommendation, it's quite sensitive for some tracks still indeed.

This doesn't look undrivable to me at all, i did a quick run on 48L fuel and soft tires, 55°C track temp over the Mountain and the car is fairly stable, i would even say, tires are still too good for such a hot track:
 
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