NGP Physics and car downloads?

Warren Dawes

Premium
Question for Uncle G or maybe Porridge?
I've started renewing my interest in RBR thanks to the link provided by WorkerBee to the NGP physics at http://www.ly-racing.de/viewtopic.php?t=7878.
I've been slowly downloading and testing a few of Uncle G's great plugins but I'm a little confused about the Cars and associated Physics files from the website.
I already have NGP ver 4.4 installed. I've downloaded a few of the individual cars and their associated physics files from the website, but need some advice about the installations. I can add the cars ok, but I'm not sure about the individual physics files.
Do I need to add these as well (or is it already covered by NGP 4.4) ? If so, how do I install the specific car physics? There are no instructions with the files, and I don't speak German so can't find the answer at GVRC.
Or, can I just install the RBR Car Manager and it will take care of the car specific physics?
 
Hi Warren,

NGP has the same philosophy as all my other plugins:
Integrate seemlessly into standard RBR.

So, car installation in NGP is the same as with standard RBR.

It boils down to:
* extract the 3D model into the Cars folder
* replace all the physics files of the car in the physics.rbz and/or physics folder, using the slot of the original car being replaced
* optionally edit the audio\cars\cars.ini file to specify the engine sound to be used

Details can be found for example here.

But anyway I do recommend using Angelos' CarManager which takes care of almost all the hassle.
You still have to unpack the 3D model.
There is one caveat with the CarManager: don't forget do unpack your audio.dat as it is written in the Readme file.
We are working on some improvements to make this nice tool even better, but I can't tell you when this will be finished.
It definitely is worth a try.

Kind regards,
Uncle G.
 
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