So I have now put 106+ hours (as reported by Platform Manager software) on this setup and I feel like I can give an opinion on its performance and it's impact to my sim race driving.
The lateral movement of the Traction Plus Platform has helped my consistent safe driving in an extreme way. Recovery of poor cornering has never been so easy. There is no way I can live without it now. You almost forget it is there, because in the VR racing, it is such a natural feeling and pretty close to what you would expect. However, if it was turned off, it would be extremely noticeable and highly missed. Can't say enough about how pleased I am with it.
The Motion V3 seat mover is essential in that it really helps immersion. I'm not going to say it helps with driving, but it really increases the immersion, so I can't do without that either. It is fun, enough said.
My biggest concern was the head motion tracking in VR. The cockpit pitches left and right and moves a lot, sliding has never been as much fun in a sim. But VR head movement must remain anchored that only driver head movement is noticeable. Well, I'm extremely happy with the Motions System head tracking results. It is pretty awesome. I never noticed cockpit movement in the sim, only my slight head movements are observed, as I would expect. I would swear from VR view my cockpit is not moving at all, but I can feel that it is, so immersion is perfect, I'm in a car feeling the motion, but not observing it except from a drivers view point. Kudos to the VR head motion development team, they got it right.
I've been thinking about buying three monitors to have access to other non-VR racing games, but motion and VR mate perfectly. Hopefully most race sims in the future will embrace VR. Sure, the resolution is not as good, but really can't compare the "you are really there" experience.
As for this racing platform, 106+ hours and still working it's butt off. I really put it through it's paces, and I'm not having any problems at all. I don't know how many hours I have on this thing before it gives up the ghost, but I won't sim race without it or something similar again.
The lateral movement of the Traction Plus Platform has helped my consistent safe driving in an extreme way. Recovery of poor cornering has never been so easy. There is no way I can live without it now. You almost forget it is there, because in the VR racing, it is such a natural feeling and pretty close to what you would expect. However, if it was turned off, it would be extremely noticeable and highly missed. Can't say enough about how pleased I am with it.
The Motion V3 seat mover is essential in that it really helps immersion. I'm not going to say it helps with driving, but it really increases the immersion, so I can't do without that either. It is fun, enough said.
My biggest concern was the head motion tracking in VR. The cockpit pitches left and right and moves a lot, sliding has never been as much fun in a sim. But VR head movement must remain anchored that only driver head movement is noticeable. Well, I'm extremely happy with the Motions System head tracking results. It is pretty awesome. I never noticed cockpit movement in the sim, only my slight head movements are observed, as I would expect. I would swear from VR view my cockpit is not moving at all, but I can feel that it is, so immersion is perfect, I'm in a car feeling the motion, but not observing it except from a drivers view point. Kudos to the VR head motion development team, they got it right.
I've been thinking about buying three monitors to have access to other non-VR racing games, but motion and VR mate perfectly. Hopefully most race sims in the future will embrace VR. Sure, the resolution is not as good, but really can't compare the "you are really there" experience.
As for this racing platform, 106+ hours and still working it's butt off. I really put it through it's paces, and I'm not having any problems at all. I don't know how many hours I have on this thing before it gives up the ghost, but I won't sim race without it or something similar again.