DiRT Rally Not your average FFB file. Come look!

  • Thread starter Deleted member 217114
  • Start date
D

Deleted member 217114

  • Deleted member 217114

Dear reader,

Everyone knows how the powerpuff girls were created, right?:

''a little bit sugar, some spice, and everything nice''
So I did something funny: I merged Dirt Rally, MsSportdan, Grid Autosport, and a little bit of me.

Thus I created a FBB-file which I really like. It's maybe not perfect, but I can feel the car, the surfaces, and other stuff. I would like to share it, because the community can make it better anyway.

I've tested it with the following cars: Mini, Ford, the 3 lancia's, and one of the 2010's cars. Done all stages, except for Hillclimb.

Wheel: G27. 540 degrees
The wheelsettings and profiler are just the recommended settings by Codies.

Place file in C:\Program Files\Steam\steamapps\common\DiRT Rally\forcefeedback. It's named Effectsetup.xml. Or wherever your file is.
back-up your original file first.

The file

People are free to use this FBB, and test it. My opinion is that it's a great ffb that needs some testing and tweaking.


Code:
<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">

<!-- Effect setup for force feedback-->
   
   <FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>
   
   <FFBCaster device="wheel" scale="0.5" trail="0.55" trailWhenFrontWheelsLock="0.1" rotationRateEpsilon="0.0" angleThresholdLow="15.0" angleFrictionLow="20.0" angleThresholdHigh="30.0" angleFrictionHigh="6.5" thresholdLow="1.5" thresholdHigh="6.0" deadzoneLow="0.0" deadzoneHigh="0.0" slipRatioCutoffPoint="1.0" slipGripLossRate="0.75" slipGripLoss="0.1" progressiveForce="0.5"/>

   <FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="60.0" frictionSurfaceScalar="5.0"/>

   <FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
   <FFBCollision device="wheel" scale="1.0" thresholdLow="10.0" thresholdHigh="15.0" damageZone="0" freq="12.0" length="0.45" sample="mediumCollisionWheel"/>
   <FFBCollision device="wheel" scale="1.0" thresholdLow="15.0" thresholdHigh="25.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>

   <FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>

   <FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
   <FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
   <FFBCollision device="wheel" scale="0.9" thresholdLow="0.6" thresholdHigh="6.0" damageZone="0" freq="20.0" length="0.2" sample="smallCollisionLow"/>
   <FFBCollision device="wheel" scale="0.9" thresholdLow="0.6" thresholdHigh="6.0" damageZone="0" freq="20.0" length="0.2" sample="smallCollisionHigh"/>
   <FFBCollision device="wheel" scale="1.0" thresholdLow="6.0" thresholdHigh="17.0" damageZone="0" freq="10.0" length="0.6" sample="mediumCollisionLow"/>
   <FFBCollision device="wheel" scale="1.0" thresholdLow="6.0" thresholdHigh="17.0" damageZone="0" freq="10.0" length="0.6" sample="mediumCollisionHigh"/>
   <FFBCollision device="wheel" scale="1.0" thresholdLow="17.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.7" sample="largeCollisionHigh"/>
   <FFBCollision device="wheel" scale="1.0" thresholdLow="17.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.7" sample="largeCollisionLow"/> 
   
   <FFBSurface device="wheel" scale="0.1" name="TARMAC"  grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
   <FFBSurface device="wheel" scale="0.075" name="RIDGED"  grip="0.75" thresholdLow="1.0" thresholdHigh="50.0" freqLow="1.0" freqHigh="8.0" scaleLow="0.35" scaleHigh="1.0" length="0.9" sample="ridged"/>
   <FFBSurface device="wheel" scale="0.075" name="COBBLESTONE"  grip="0.75" thresholdLow="1.0" thresholdHigh="40.0" freqLow="4.0" freqHigh="12.0" scaleLow="0.25" scaleHigh="1.0" length="0.7" sample="cobble"/>
   <FFBSurface device="wheel" scale="0.3" name="RUMBLESTRIP"  grip="0.95" thresholdLow="1.0" thresholdHigh="15.0" freqLow="4.0" freqHigh="8.0" scaleLow="0.15" scaleHigh="1.0" length="1.0" sample="rumblestrip"/>
   <FFBSurface device="wheel" scale="0.1" name="ROCK"  grip="0.5" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
   <FFBSurface device="wheel" scale="0.1" name="CONCRETE"  grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
   <FFBSurface device="wheel" scale="0.153" name="METAL"  grip="1.0" thresholdLow="4.5" thresholdHigh="25.0" freqLow="2.5" freqHigh="14.0" scaleLow="0.0" scaleHigh="0.3" length="0.07" sample="metalsheets"/>
   
   <FFBSurface device="wheel" scale="0.18" name="GRAVEL"  grip="0.75" thresholdLow="1.0" thresholdHigh="12.0" freqLow="4.0" freqHigh="10.0" scaleLow="0.45" scaleHigh="0.9" length="1.0" sample="gravela"/>
   <FFBSurface device="wheel" scale="0.18" name="GRAVEL"  grip="0.75" thresholdLow="1.0" thresholdHigh="12.0" freqLow="3.5" freqHigh="10.0" scaleLow="0.45" scaleHigh="0.9" length="0.95" sample="gravelb"/>
   <FFBSurface device="wheel" scale="0.165" name="MUD"  grip="0.5" thresholdLow="1.0" thresholdHigh="20.0" freqLow="3.0" freqHigh="8.0" scaleLow="0.7" scaleHigh="1.0" length="0.6" sample="mud"/>
   <FFBSurface device="wheel" scale="0.206" name="SAND"  grip="0.6" thresholdLow="1.0" thresholdHigh="40.0" freqLow="2.0" freqHigh="6.0" scaleLow="0.4" scaleHigh="0.8" length="1.5" sample="sand"/>
   <FFBSurface device="wheel" scale="0.16" name="GRASS"  grip="0.5" thresholdLow="1.0" thresholdHigh="5.0" freqLow="4.0" freqHigh="10.0" scaleLow="0.8" scaleHigh="1.0" length="0.5" sample="grass"/>
   
   
   <FFBSurface device="wheel" scale="0.12" name="ICE"  grip="0.3" thresholdLow="1.0" thresholdHigh="6.0" freqLow="2.0" freqHigh="8.0" scaleLow="0.05" scaleHigh="1.0" length="0.4" sample="ice"/>
   <FFBSurface device="wheel" scale="0.01" name="WATER"  grip="0.225" thresholdLow="1.0" thresholdHigh="1.0" freqLow="10.0" freqHigh="10.0" scaleLow="0.01" scaleHigh="0.01" length="0.1" sample="water"/>
   
   <FFBGearChange device="wheel" scale="0.5" gear="1" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="2" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="3" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="4" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="5" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="6" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="7" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="8" freq="35.0" length="0.015" sample="gearChange"/>
   <FFBGearChange device="wheel" scale="0.5" gear="-1" freq="35.0" length="0.015" sample="gearChange"/>
   
   <FFBWheelDamage device="wheel" scale="0.65" thresholdLow="0.25" thresholdHigh="2.0" scaleLow="0.2" scaleHigh="0.8" sample="wheelDamage"/>

   <FFBSkid device="wheel" scale="0.225"  thresholdLow="8.5" thresholdHigh="20.0" freqLow="18" freqHigh="18.0" scaleLow="0.5" scaleHigh="1.0" length="0.35" sample="skidBack2"/>
   <FFBSkid device="wheel" scale="0.25"  thresholdLow="20.0" thresholdHigh="200.0" freqLow="4" freqHigh="30.0" scaleLow="1.0" scaleHigh="1.0" length="0.2" sample="skidBack"/>
   
   <FFBSkid device="wheel" scale="0.4"  thresholdLow="8.0" thresholdHigh="20.0" freqLow="16" freqHigh="16.0" scaleLow="0.45" scaleHigh="1.0" length="0.1" sample="skidFront"/>
   <FFBSkid device="wheel" scale="0.4"  thresholdLow="20.0" thresholdHigh="200.0" freqLow="16" freqHigh="16.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="skidFront"/>
   
   <FFBWheelLock device="wheel" scale="0.4" isFrontWheel="true" rotationRateEpsilon="0.1" thresholdLow="1.0" thresholdHigh="2000.0" freqLow="16.0" freqHigh="16.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="wheelLock"/>
   <FFBWheelLock device="wheel" scale="0.4" isFrontWheel="false" rotationRateEpsilon="0.1" thresholdLow="1.0" thresholdHigh="2000.0" freqLow="16.0" freqHigh="16.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="wheelLock"/>

   <FFBSuspension device="wheel" scale="0.2" thresholdLow="1.25" thresholdHigh="3.0" length="0.2" freq="10" sample="suspensionR1"/>
   <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.25" freq="10" sample="suspensionR1"/>
   <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.2" freq="10" sample="suspensionR2"/>
   
   <FFBSuspension device="wheel" scale="0.2" thresholdLow="1.25" thresholdHigh="3.0" length="0.2" freq="5" sample="suspensionL1"/>
   <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.2" freq="5" sample="suspensionL1"/>
   <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.25" freq="10" sample="suspensionL2"/>

   <FFBRevs device="wheel" scale="0.4"  thresholdLow="0.1" thresholdHigh="1.0" freqLow="10.0" freqHigh="10.0" scaleLow="0.45" scaleHigh="1.25" length="0.075" sample="revEffectHigh"/>
   <FFBRevs device="wheel" cale="0.525"  thresholdLow="0.98" thresholdHigh="1.25" freqLow="2.0" freqHigh="2.0" scaleLow="1.0" scaleHigh="1.0" length="0.1" sample="revEffectLow"/>

   
   <!-- =================================== Samples Controller =================================== -->
   
   
   <FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
   <FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>

   <FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
   <FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
   <FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
   <FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>
   
   <FFBSample name="mediumCollisionLow" wave="9" envelope="98675462534" solo="1"/>
   <FFBSample name="mediumCollisionLow" wave="9" envelope="9876543262" solo="1"/>
   <FFBSample name="mediumCollisionHigh" wave="9" envelope="98675462534" channel="1" solo="1"/>
   <FFBSample name="mediumCollisionHigh" wave="9" envelope="9876543262" channel="1" solo="1"/>
   
   <FFBSample name="largeCollisionLow" wave="9" envelope="98895763213821" solo="1"/>
   <FFBSample name="largeCollisionLow" wave="9" envelope="989778543671" solo="1"/>
   <FFBSample name="largeCollisionHigh" wave="9" envelope="99119081" channel="1" solo="1"/>
   <FFBSample name="largeCollisionHigh" wave="9" envelope="97987689825" channel="1" solo="1"/>

   <FFBSample name="tarmac" wave="0" envelope="0"/>
   <FFBSample name="ridged" wave="50" envelope="9" />
   <FFBSample name="cobble" wave="50" envelope="9" />
   <FFBSample name="rumblestrip" wave="61" envelope="9"/>
   
   <FFBSample name="gravela" wave="346464636" envelope="9"/>
   <FFBSample name="gravelb" wave="646465463" envelope="9"/>
   <FFBSample name="mud" wave="1234567898765432" envelope="5464565"/>
   <FFBSample name="sand" wave="345676543" envelope="9"/>
   <FFBSample name="grass" wave="45756452484257" envelope="6786768"/>
   <FFBSample name="ice" wave="22878226242128" envelope="9"/>
   
   <FFBSample name="water" wave="0" envelope="0"/>
   
   <FFBSample name="gearChange" wave="9" envelope="985" channel="1"/>
   
   <FFBSample name="wheelDamage" wave="555555000000" envelope="9"/>
   
   <FFBSample name="skidBack" wave="9" envelope="9" channel="0" solo="0"/>
   <FFBSample name="skidBack2" wave="50" envelope="9" channel="0" solo="0"/>
   
   <FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="0"/>
   
   <FFBSample name="wheelLock" wave="9" envelope="9" channel="1" solo="0"/>

   <FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
   <FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>
   <FFBSample name="suspensionR2" wave="9" envelope="9800550" channel="0"/>
   <FFBSample name="suspensionL2" wave="1" envelope="9800550" channel="1"/>
   
   <FFBSample name="revEffectHigh" wave="91" envelope="9" channel="1"/>
   <FFBSample name="revEffectLow" wave="9" envelope="9112211221" channel="0"/>
   
   <FFBSample name="FE_EnterZone" wave="9" envelope="4640" channel="0" />
   
   <FFBSample name="suspensionWheel" wave="64" envelope="9"/>
   
      <!-- =================================== Samples Steering Wheel =================================== -->

   <FFBSample name="smallCollisionLow" wave="124689" envelope="97654321000" wheelScale = "2.0"/>
   <FFBSample name="mediumCollisionLow" wave="5697641345" envelope="9879654632130" wheelScale = "2.5"/>
   <FFBSample name="largeCollisionLow" wave="5697641345" envelope="9879987542312100" wheelScale = "2.75"/>
   
   <FFBSample name="tarmac" wave="2738" envelope="987" wheelScale="0.28" skid="1.0"/>
   <FFBSample name="ridged"  wave="28" envelope="98" wheelScale = "1.6"/>
   <FFBSample name="cobble"  wave="28" envelope="98" wheelScale = "1.8"/>
   <FFBSample name="rumblestrip" wave="19" envelope="9" wheelScale="1.0"/>
   <FFBSample name="metalsheets" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/>
   
   <FFBSample name="gravela" wave="13579862" envelope="2654814334273382" wheelScale="1.15"/>
   <FFBSample name="gravelb" wave="13579862" envelope="3182732521238492" wheelScale="1.35"/>
   <FFBSample name="mud" wave="4567876545678765" envelope="379483653" wheelScale = "1.7"/>
   <FFBSample name="sand" wave="345678987654" envelope="1234567898765432" wheelScale = "2.0"/>
   <FFBSample name="grass" wave="45756452484257" envelope="1234567898765432" wheelScale = "1.5"/>
   <FFBSample name="ice" wave="22878226242128" envelope="0" wheelScale = "1.0"/>
   
   <FFBSample name="water" wave="0" envelope="0" wheelScale = "0.01"/>
   
   <FFBSample name="wheelDamage" wave="15555559" envelope="9" wheelScale = "1.45"/>
   
   <FFBSample name="suspensionR1" wave="56789" envelope="9564720" wheelScale="1.0"/>
   <FFBSample name="suspensionL1" wave="12345" envelope="9564720" wheelScale="1.0"/>
   <FFBSample name="suspensionR2" wave="98765" envelope="9800550" wheelScale="2.0"/>
   <FFBSample name="suspensionL2" wave="54321" envelope="9800550" wheelScale="2.0"/>
   
   <FFBSample name="skidBack" wave="3645364536453645" envelope="9" channel="0" solo="0" wheelScale="5.5"/>
   <FFBSample name="skidBack2" wave="3645" envelope="9" channel="0" solo="0" wheelScale="4.0"/>
     
   <FFBSample name="skidFront" wave="0" envelope="0" channel="1" solo="0" wheelScale="0.01"/>
   
   <FFBSample name="wheelLock" wave="2738" envelope="987" channel="1" solo="0" wheelScale="0.85"/>
   
   <FFBSample name="FE_EnterZone" wave="0" envelope="0"  wheelScale="0.01"/>  

</FFBEffects>

So have fun racing.

Kind regards,

Ivy
 
Last edited by a moderator:
  • Deleted member 217114

Edit:

Added more gear feedbacks: You can set the number lower or higher per gear. If you like that.
Removed the infamous deadzone: I can feel no ffb in my center.. I fixed that.
More FFB: Added ffb for metal, rocks, etc. Thanks to Dirt 3.

Have fun!

I was brainstorming with my cats.. and we concluded.. Formule 1 is also a codies game, and also has ffb.. and Formule 1 is playing on Tarmac. Why not put Tarmac ffb and samples from F1 in Dirt Rally. Would be awesome, I think. In theory F1 has best Tarmac ffb of codies game.. so..
 
Dear reader,

Everyone knows how the powerpuff girls were created, right?:

''a little bit sugar, some spice, and everything nice''
So I did something funny: I merged Dirt Rally, MsSportdan, Grid Autosport, and a little bit of me.

Thus I created a FBB-file which I really like. It's maybe not perfect, but I can feel the car, the surfaces, and other stuff. I would like to share it, because the community can make it better anyway.

I've tested it with the following cars: Mini, Ford, the 3 lancia's, and one of the 2010's cars. Done all stages, except for Hillclimb.

Wheel: G27. 540 degrees
The wheelsettings and profiler are just the recommended settings by Codies.

Place file in C:\Program Files\Steam\steamapps\common\DiRT Rally\forcefeedback. It's named Effectsetup.xml. Or wherever your file is.
back-up your original file first.

The file:

edit:

There was no ice-feeling, so I created some ice.

edit 2:

Gave it a little bit more gravel-feel.

edit 3:

Goodmorning people.

Before I went to bed I tested the hillclimbcars. It feels good. I can feel the enigine throttling like a beast under me, and the tarmacfeeling is great too. The only con is dat the 540 was a bit too much, so I played with 270.

What is probably not working, or feeling very weak: Wheellock. In Autosport if you pressed your brakes too much you could actually feel the wheellocking in your steer. In real life you would feel it in your pedal, but wheel is actually fine too. I will investigate today. Maybe put the number even higher.

What I am gonna test today: changing gravela and b to medium en high gravel. Maybe it will make a difference, maybe not.

People are free to use this FBB, and test it. My opinion is that it's a great ffb that needs some testing and tweaking.


So have fun racing.

Kind regards,

Ivy
Thanks! Must try, found more simple FFB fix from NG and that already makes FFB so much better...Pikes Peak and Greece are so much better to drive with FFB fix.
 
thnx - will give it a try

tried it and its better than the current CM one

with my Fanatec GT3 RSv2 I have drift set to 5 and it works well

in game vibration 60%; strength 90%; weight 30%

Lets hope codes fix the underlying code for the FFB though in the next update
 
Last edited:
  • Deleted member 217114

i tryed your settings and there are good for me... maybe i little bit of tweaking but its 100% better then the Original of codies...

Glad to know you enjoy it. It's maybe not perfect, but it helps. What did you tweak?

Thanks! Must try, found more simple FFB fix from NG and that already makes FFB so much better...Pikes Peak and Greece are so much better to drive with FFB fix.

Thank you a lot. By the way which fbb file are you using from NG?

thnx - will give it a try

tried it and its better than the current CM one

with my Fanatec GT3 RSv2 I have drift set to 5 and it works well

in game vibration 60%; strength 90%; weight 30%

Lets hope codes fix the underlying code for the FFB though in the next update

I am happy you like it. You are 100% right. I hope Codies will do it's best. I hope they will look into the thread on RD, and Steam.
 
  • Deleted member 217114

It will work, but I don't know how it will feel because I don't own a T300. Just try it: If you like it; I wish you lots of fun. If you don't like it; I am sorry. Have a great night!
 
yeah mate this aint bad ffb afterall.... just had to dial down the revs, cos on my t300 nearly shakes off the desk.

unfortunaly still doesnt fix the P%ss poor physics on tarmac especially in the pikes peak cars.
 
  • Deleted member 217114

Thanks for testing, mate. I think the tarmac handling can be better. Maybe I must play a bit with the tarmac grip line :D

Edit: I tried.. and I failed. It's the psyhics. Not the FFB. Tommorow/Today I will make some small changes into the file. Little bit finetuning here and there.
 
Last edited by a moderator:
Really nice Rinus, I only tried in Greece and Wales so far, but this feels so much better. Connected to what the cars doing. This will surely keep me going till Codies release their own version. :)
 
Forgot where I got this....possibly here too....just curious why yours have more lines or entries....going to make backup and try your xml.
thanks for sharing

<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">

<FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>

<FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="60.0" frictionSurfaceScalar="5.0"/>

<FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
<FFBCollision device="wheel" scale="1.0" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>

<FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>

<FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
<FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
<FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/>
<FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/>
<FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/>
<FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/>

<FFBSkid device="pad" scale="0.55" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/>
<FFBSkid device="pad" scale="0.45" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/>

<FFBSuspension device="wheel" scale="2.0" thresholdLow="1.7" thresholdHigh="20.0" length="0.25" freq="10" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.045" thresholdLow="0.06" thresholdHigh="1.0" length="0.1" freq="5" sample="suspensionL1"/>

<FFBRevs device="wheel" scale="0.1" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="20.0" scaleLow="0.2" scaleHigh="0.95" length="0.1" sample="revEffect"/>

<FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
<FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>

<FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>

<FFBSample name="skidBack" wave="9" envelope="9" channel="0" solo="1"/>
<FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/>

<FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/>

<FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
<FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>

<FFBSample name="revEffect" wave="91" envelope="9" channel="1"/>

<FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/>
<FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/>

<FFBSample name="suspensionWheel" wave="64" envelope="9"/>

</FFBEffects>
 
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