What do you people guess/hope for in the upcoming release? Any inside info?
Three cars and two new tracks.
Three cars and two new tracks.
I hope that multiplayer is the last feature we get, I'll take working features, content and bug fixes please.
It looks like the hillclimb stage that was in NetKar Pro. Can't remember the name but the corner looks familiar.Hi. I bought the game yesterday. Someone know what is the name of this track ? It's Trento Bondone ?
Hi. I bought the game yesterday. Someone know what is the name of this track ? It's Trento Bondone ?
http://www.bsimracing.com/assetto-corsa-update-speculations/#2112
Old Monza with high-speed oval for sure, seen on last lotus 49 movie
@Si3v73 said:I Love "Canned Effects"!!!!!!!! FFB pleasure has risen further...
I hope the new update brings me a new videocard. Oh wait..
It looks like the hillclimb stage that was in NetKar Pro. Can't remember the name but the corner looks familiar.Hi. I bought the game yesterday. Someone know what is the name of this track ? It's Trento Bondone ?
http://www.bsimracing.com/assetto-corsa-update-speculations/#2112
Perhaps this guess thread could be the steam group competition anyway for what its worth I think the new feature will be damage....... (there's an achievement in steam for it)
Visual damage is already sorta present in the game files, just disabled by ini as far as I can tell. On the 458 it consists of the doors and bumpers coming loose and getting texture changes (low speed collisions = scratches, high speed = parts coming loose). Also affects the drag coefficient.I seriously doubt that, i think that visual damage will be the last thing added.
Mechanical damage, maybe.
Judging by the latest pic on the AC Facebook page I believe the Pagani Zonda R will be added on Friday
Stefano Casillo @KunosStefano 15 Nov
Code for suspension damage is mostly done.. quite sure it won't make into next friday's build tho... we'll wait to have more mech damage
Visual damage is already sorta present in the game files, just disabled by ini as far as I can tell. On the 458 it consists of the doors and bumpers coming loose and getting texture changes (low speed collisions = scratches, high speed = parts coming loose). Also affects the drag coefficient.
Fair, I haven't tried actually changing it yet, it's in a bit obscure place to modify. (there's a _damage.ini encoded into data.acd; regular damage.ini is blank but this one has a bunch of data in it) There's enough detail there that I'd expect it to work since they must have tested numbers, but it may be disabled in the game itself still.if it would be just a ini... lot of people would have already activated it... some people are very fast in discovering things in inis
I think till we see damage there is still quite some time left
Wisful Thinking: Mount Panorama and Nordschleife for tracks.