Nvidia display driver stopped responding and recovered (SRPL/SSTR Shader Problem?)

SOLVED: I removed both shader packs and only put back in SRPL shaders and haven't had a crash in a while so I guess the crashes were due to conflicts when both SRPL and SSTR shaders are installed simultaneously.

EDIT: I tested a race with SRPL/SSR Shaders and didn't have any crashes at VLM Sebring where I would have expected to. Seems to confirm the shaders are the problem. Interestingly I didn't see much worse with the graphics so maybe I'm not losing much not having them anyway.

I've been getting these nvidia 'display driver stopped responding and recovered' errors where GTR2 freezes, the screen goes black, and then it comes back and there's a little traybar balloon with that error message. It totally ruins the race, you're lucky if you don't crash into a wall or spin out, and really just takes you out of the game making you worried when it will happen next.

Any ideas to the cause or anyone found a fix?

Now, this seems to happen on tracks with advanced graphical features like VLM Sebring, Le Mans 2017 (rFactor conversion), or HQ Fia GT 2005 tracks.

I wonder if it's the SRPL/SSTR shaders?

I'm going to test that now by removing the shaders.
 
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I think it is a full memory issue : when game cannot write in memory anymore then CTD. It is obvious with heavy tracks or high poly car models. I recall Scorpyo who said that he could run 40 cars grid of high poly models at spa without issue but game CTD at 41 cars grid.
So my advice is to reduce cars grid to avoid such memory issue, unfortunately GTR2 is a 32bits software with its limitations even with 4Gb patch which can give few extra memory but not enough obviously.
 
I don't think it's that because the game keeps running, I can still drive fine, it's just the screen goes blank and freezes for a few seconds.

I tried running without the shaders and had a full race without a freeze so I think the shaders are the problem...?
 
I had that since the last Nvidia driver upgrade 417.71
But not sure if it is the driver, the Freesync/ Gsync add on or something else?
For me it doesn't happen every time I start. Feels a little random.

Got installs both with and without the SRPL shaders.
They do nothing unless you install mods that uses them!
 
Nothing new about it and no reason to install both sets as they are exactly the same just different prefixes for shaders which doesn't matter.
Try installing SRPL_ShaderPack.gfx in the root
and in the SRPL_ShaderPack folder only have the files. delete the folders as they are all shaders that is already in GTR2.
They are just made for rf1 that treats the alpha layer differently to Gtr2.
I will try to move the same install to another computer and see if anything happens there.
But I had same fault on a new just verified steam version!
 
Yes today I briefly saw om top of screen "Screen Saved"
That I do not think I saw before but it was just for a split second
I do not have gamebar active so have no clue what that is about?
And I can't trigger that again. Have started and stopped gtr2 the last 1-2 hours and all is good.
 
I haven't had a crash in a while after keeping only SRPL shaders and removing SSTR shaders. Previously I had them both installed at the same time. It seems the crashes were due to conflicts having them both installed at the same time. *crossesfingers*
 
Shovas why do you bother with those shaders ???
Those shaders cannot be used by 99% mods available for gtr2 : game engine will ignore them.
Scorpyo did convert SRPL shaders from rf1 to GTR2 in 2012 and he used them for his AC cars conversions : SRPL shaders are already built in his mods. So in the end it is totally useless to manually add these kind of shaders, moreover you will get conflicts/glitches with other hybrid 3rd party mods.
 
Hmm. This can also mean graphics card is on the way out.
Any black artifacts appearing anywhere Shovas?
especially on billboards or overhead banners.
Any problems loading specific tracks?
Early signs for me were problems loading specific GTR2/GTL tracks, and nvidia display has been blocked.:(
 
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Hmm. This can also mean graphics card is on the way out.
Any black artifacts appearing anywhere Shovas?
especially on billboards or overhead banners.
Any problems loading specific tracks?
Early signs for me were problems loading specific GTR2/GTL tracks, and nvidia display has been blocked.:(
My graphics card has always a tiny fraction suspicious ever since I got it but, that said, I can play iRacing, Far Cry 5, etc. for hours and hours on high settings perfectly stable so I've never been able to absolutely say my graphics card is the problem.

At any rate, using only one shader pack has solved the problem so far and, if what others say is true, I probably don't even need it.
 
My graphics card has always a tiny fraction suspicious ever since I got it but, that said, I can play iRacing, Far Cry 5, etc. for hours and hours on high settings perfectly stable so I've never been able to absolutely say my graphics card is the problem.

At any rate, using only one shader pack has solved the problem so far and, if what others say is true, I probably don't even need it.
Sounds like all is well with the card then, thankfully!:) Personal preference on shaders, whatever looks good for you, so long as everything is loading and working.;)
 
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