SOLVED: I removed both shader packs and only put back in SRPL shaders and haven't had a crash in a while so I guess the crashes were due to conflicts when both SRPL and SSTR shaders are installed simultaneously.
EDIT: I tested a race with SRPL/SSR Shaders and didn't have any crashes at VLM Sebring where I would have expected to. Seems to confirm the shaders are the problem. Interestingly I didn't see much worse with the graphics so maybe I'm not losing much not having them anyway.
I've been getting these nvidia 'display driver stopped responding and recovered' errors where GTR2 freezes, the screen goes black, and then it comes back and there's a little traybar balloon with that error message. It totally ruins the race, you're lucky if you don't crash into a wall or spin out, and really just takes you out of the game making you worried when it will happen next.
Any ideas to the cause or anyone found a fix?
Now, this seems to happen on tracks with advanced graphical features like VLM Sebring, Le Mans 2017 (rFactor conversion), or HQ Fia GT 2005 tracks.
I wonder if it's the SRPL/SSTR shaders?
I'm going to test that now by removing the shaders.
EDIT: I tested a race with SRPL/SSR Shaders and didn't have any crashes at VLM Sebring where I would have expected to. Seems to confirm the shaders are the problem. Interestingly I didn't see much worse with the graphics so maybe I'm not losing much not having them anyway.
I've been getting these nvidia 'display driver stopped responding and recovered' errors where GTR2 freezes, the screen goes black, and then it comes back and there's a little traybar balloon with that error message. It totally ruins the race, you're lucky if you don't crash into a wall or spin out, and really just takes you out of the game making you worried when it will happen next.
Any ideas to the cause or anyone found a fix?
Now, this seems to happen on tracks with advanced graphical features like VLM Sebring, Le Mans 2017 (rFactor conversion), or HQ Fia GT 2005 tracks.
I wonder if it's the SRPL/SSTR shaders?
I'm going to test that now by removing the shaders.
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