After playing with a combination of one, two, and three screens on ACC, I am a little worried that the game only really supports what essentially is a flat triple arrangement: I can see quite a lot of what's in front of me, but not much of what's to my side... And a 1.8meter wide screen is quite odd to look at!
Now I know that ACC use the Unreal Engine 4, but what about just making that leap and introduce support for Nvidia's Simultaneous Multi Projection? I don't know whether that would make the game slower or faster, although iRacing does have SMP support and it does indeed improve the frame rate in their game engine.
I know there's a fork of the Unreal engine that uses SMP, but I've read it's still experimental and so might be too risky for a commercial entity to adopt it.
Does anybody know if this is in the works?
Apparently it's meant to improve VR performance too, although I'm not too sure if that's the case yet.
Now I know that ACC use the Unreal Engine 4, but what about just making that leap and introduce support for Nvidia's Simultaneous Multi Projection? I don't know whether that would make the game slower or faster, although iRacing does have SMP support and it does indeed improve the frame rate in their game engine.
I know there's a fork of the Unreal engine that uses SMP, but I've read it's still experimental and so might be too risky for a commercial entity to adopt it.
Does anybody know if this is in the works?
Apparently it's meant to improve VR performance too, although I'm not too sure if that's the case yet.