Hi, just a quickie:
Do walls with texture use as much memory as an object?
Example:
I have a house that I built in Sketchup. It works fine, imports fine and looks okay (as long as you go past at a sensible rate).
Rather than place twenty such objects in a row, would it be better memory wise, to place two, one at the start and one at the end of the row, and then join them together with a wall, sized in width and height to match the houses, and using a texture made up of the house texture?
The house is essentially just a box and a wall can mimic that easily. The house object on either end of the wall effectively caps the wall.
Is a wall better in this instance?
cheers
MVK
Do walls with texture use as much memory as an object?
Example:
I have a house that I built in Sketchup. It works fine, imports fine and looks okay (as long as you go past at a sensible rate).
Rather than place twenty such objects in a row, would it be better memory wise, to place two, one at the start and one at the end of the row, and then join them together with a wall, sized in width and height to match the houses, and using a texture made up of the house texture?
The house is essentially just a box and a wall can mimic that easily. The house object on either end of the wall effectively caps the wall.
Is a wall better in this instance?
cheers
MVK