https://www.oculus.com/blog/introducing-asw-2-point-0-better-accuracy-lower-latency/?locale=en_GB
Yep, I'm LTTP on this by about a week but don't think it's common knowledge. It certainly slipped under my radar since the original announcement last year.
On the face of it ASW 2.0 should dramatically improve the reprojected experience for Rift-wearing sim racers everywhere, provided the devs unlock the depth data required. I believe ACC (as a UE4 title) should natively support this already, but non-UE4 titles (like AC) will need patching. Maybe Ilja can work his magic for Assetto Corsa, because I can't see Kunos being interested in doing it now that ACC is out and work on AC has officially ceased.
Thoughts?
Yep, I'm LTTP on this by about a week but don't think it's common knowledge. It certainly slipped under my radar since the original announcement last year.
On the face of it ASW 2.0 should dramatically improve the reprojected experience for Rift-wearing sim racers everywhere, provided the devs unlock the depth data required. I believe ACC (as a UE4 title) should natively support this already, but non-UE4 titles (like AC) will need patching. Maybe Ilja can work his magic for Assetto Corsa, because I can't see Kunos being interested in doing it now that ACC is out and work on AC has officially ceased.
Thoughts?