Calvyn White
Calv Killmore
Removed no longer relevant.
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Guessing they've put the work in so may as well recoup some dollar, not sure how popular they will be and the less they sell the less likely they will get any friends to play with.
Actually no, the original plan was more likely to not release these competition cars. These were solely made at Mercedes behest for use in that Mercedes E-sport competition. After community requests in the past few weeks, the decision was made and go-ahead was given to release these in the store.
So, these cars wouldnt even exist had Mercedes not wanted them made and supplied data for them.
If Mercedes commissioned them then why do we have to pay for them?
Surely Mercedes paid for the cars? If not then why? I have to pay.
If Mercedes did pay then why do S3 need double bubble?
Jeez I'm bored, rambling again.
I never understand the complaints of having to pay for things. Nothing in life is free. Fact. If people don't like paying for something or think it's not worth it, then they need to vote with their wallets.
People not voting with their wallets and buying things they then complain about having to pay for is exactly why we're at where we're at now... living in an age where games regularly cost £40+ and still contain ridiculous micro-transactions for things that either add no value or should have been in the game to begin with. It wouldn't happen if people weren't paying so that means one of two things... either the vast majority of people are happy with these systems, or we're all a bunch of complete idiots with no willpower.
Anyway, I'm off to buy this car and see if it's as fun as some are saying.
I do get the sense in this day and age greed is becoming the norm.
So go ahead forum troller do your thing. Read my post and see how you can disagree with it even before you read it.
I'll bite.
Im curious. How do you expect developers to provide you with constant updates and simply maintaining the game which has its own costs... while the game is free? If there isnt anything to buy, there would be no money available for development.
Perhaps you prefer other business models where once the game is released, nothing is improved because the developers moved onto something else.
Im sure you can appreciate that when you work on a long term project, money has to be coming in for it to make economic sense for you to continue that work.
That's a stupid thing for you to say.
You are obviously just looking to start trouble with a statement like that. There are legitimate points to discuss which you brought up, but this just trivialized your entire comment because you cant control your emotions. Grow up.
That's true, but that's where a plan comes in. You sit down before you start and decide what you want your game to have, and that's what you stick to. Nothing more, nothing less, until it's done. If you come up with any brainwaves during development, make a note and release it as a patch or DLC.Then again, there needs to be some sort of deadline and guidance, otherwise projects and software projects in particular tend to suffer from feature creep and endless delays as developers often lose focus of the overall picture and spend a lot of time on small details instead.
That said, how many more people would be playing if they'd sorted the core simulation out first and focused on content only after it was finished?
I could be mistaken but aren't the majority of the funds for this project coming from Raceroom AG and KW?
The sector3 devs are a great bunch of guys but I feel there being handcuffed by the guys up above to produce deadline content for contracts they have aquired...esports, mercedes, dtm, wtcc, etc.
The same old story of publishers getting in the way of developers I suppose. Happens so often these days, turning many potentially amazing games into mediocre or just plain bad games through lack of features, content or bugs. It's a real shame in many cases.
Hardly less than the current number...
Based on what? Your crystal ball that details alternate realities when different directions were taken?Hardly less than the current number...
Well, I think there is actually. While you are entirely correct in the points you are making about funding, the fact is that this business model has not always existed and nor is it particularly common. Plenty of other games out there are still supported without having a content store to fund them. Some are supported with free content patches funded by the games actual sales, others by significant DLC that are worth the relatively low cost. There are other ways of doing things and R3E could have used them.There's not really anything more that needs to be said on that topic since it is pretty simple, however frustrating that may be.
Adding to that, if you as a company expect future sales bring your old content that people already paid for up to the current standard, as the DTM 1992 cars still feel like they drive on rails, especially compared to the latest cars. Why would I spend money on content and expect it to be kept updated if you have shown to be negligent in this regard in the past?If you expect future sales you should supply quality merchandise. If you expect future sales you should not blatantly showing greed.