Keith Gregg
CAUTION - SLOW VEHICLE
...by the new WTCC pack...before I do...how does R3E handle triple monitors?
Thanks
Thanks
"Handle" triple monitors, yes. Does it render each monitor separately, no. It doesn't really bother me too much but it would be nice if they would develop proper multi-screen rendering (I hear that they may). I create a bezel adjusted resolution (NVidia Surround) and use that when running R3E.
They've overhauled the sounds too apparently, and tweaked the physics to reflect "development" compared to the 2016 season. People seem to be liking them better, but it doesn't sound like a drastic change.The new pack is only liveries right, no changes to the cars?
No, there are no changes to the physics.They've overhauled the sounds too apparently, and tweaked the physics to reflect "development" compared to the 2016 season. People seem to be liking them better, but it doesn't sound like a drastic change.
No, there are no changes to the physics.
However Sector3 have made the appropriate visual tweaks to the upgraded machines and physics amendments and adjustments to reflect rate of development achieved since the TC1 regulated cars hit the circuit in 2016.
https://forum.sector3studios.com/in...tant-news-and-updates.7648/page-2#post-118905Hmm... can you tell me where you got that info? Because...
The cars drive exactly the same. If they didn't, the eSports WTCC forum would already be full of drivers complaining about their current car and demanding a car change.I'm not sure that performance is entirely the same thing as physics. Two cars can set the same lap times while handling very differently. I guess the only way to find out for sure is to give then new cars a try...