I noticed a little discussion on hosting in one of the club threads, and thought I'd share some interesting info.
When you create an online game in GT5 your PS3 is not the actual host, and other players are not connecting to you directly. The game is in fact being hosted by PDs own servers. Your PS3 is merely 'in control' of the game and its settings, nothing more.
This is why your PS3 has to 'connect to server' in order to enter your own lobby, and why it 'requests regulation changes' when you change the settings. It's also how the host is able to leave their own lobby without everyone else being instantly disconnected, as they would in a PC game.
The long and short of it is that the ability to connect to a game and the performance you get is not based on who is hosting the game... its based on the quality of the connection between you and PDs servers, wherever they may be.
When you create an online game in GT5 your PS3 is not the actual host, and other players are not connecting to you directly. The game is in fact being hosted by PDs own servers. Your PS3 is merely 'in control' of the game and its settings, nothing more.
This is why your PS3 has to 'connect to server' in order to enter your own lobby, and why it 'requests regulation changes' when you change the settings. It's also how the host is able to leave their own lobby without everyone else being instantly disconnected, as they would in a PC game.
The long and short of it is that the ability to connect to a game and the performance you get is not based on who is hosting the game... its based on the quality of the connection between you and PDs servers, wherever they may be.