DND
Stay Safe, Healthy and be Kind - Stop Hate
Mod or Not to Mod?
Before I get into the heart of this thread let me first express my admiration for those that are capable of creating a mod, put in the hours of work and provide them to the masses for little or zero financial gain. This is not intended as a shot at you rather wondering out loud what the developers do in ensuring that all mods are compatible with past, current and future versions of the game/sim. Also, how users navigate the choice of including mods or relying on the OEM and DLC content provided for their racing enjoyment.
Over the years mods have played an integral part for many wantabe racers to enjoy their favourite sim, but at what cost? Not necessarily financial but to the integrity of the sim. I remember downloading the latest real life liveries and driver names in the early nineties to the Grand Prix series which would cause occasional issues and require a re-install of the games software to get it back to level. After a few updates to mods and the whole process of hits, misses, and eventual phone calls to my smarter brother to help sort things out I decided to leave well enough alone and kept the last mod that had the classic red and white of the Marlboro McLaren and drivers the likes of Ayrton Senna Nigel Mansell and Jean Alesi.
Fast forward to the latest decade and the mods available today…WOW. There is no shortage of mods in most of the games/sims available, sans a select few. The work and quality of any individual mod is diverse as the number that are available, but how well do they work with others within the sim? What effect does it have on the developers as when a base update is made and the complaints begin to roll in that the mod that used to work, now…well doesn’t work so well anymore? Does the number of mods available provide a progression of the base software or does it retard it?
Is there a best practice to address the integrity of the mods available, or more importantly how they make it onto ones PC and eventually in the game/sim? I know there is at least one developer that have shared their blueprint to the modders, but what is the vetting process for these mods to be offered and added to a game/sim by the user?
Tell us what you think are mods a must have, or is it keep them away from my sim? Or do you fall somewhere in the middle? And what is your vetting process as to what mod you add?
Before I get into the heart of this thread let me first express my admiration for those that are capable of creating a mod, put in the hours of work and provide them to the masses for little or zero financial gain. This is not intended as a shot at you rather wondering out loud what the developers do in ensuring that all mods are compatible with past, current and future versions of the game/sim. Also, how users navigate the choice of including mods or relying on the OEM and DLC content provided for their racing enjoyment.
Over the years mods have played an integral part for many wantabe racers to enjoy their favourite sim, but at what cost? Not necessarily financial but to the integrity of the sim. I remember downloading the latest real life liveries and driver names in the early nineties to the Grand Prix series which would cause occasional issues and require a re-install of the games software to get it back to level. After a few updates to mods and the whole process of hits, misses, and eventual phone calls to my smarter brother to help sort things out I decided to leave well enough alone and kept the last mod that had the classic red and white of the Marlboro McLaren and drivers the likes of Ayrton Senna Nigel Mansell and Jean Alesi.
Fast forward to the latest decade and the mods available today…WOW. There is no shortage of mods in most of the games/sims available, sans a select few. The work and quality of any individual mod is diverse as the number that are available, but how well do they work with others within the sim? What effect does it have on the developers as when a base update is made and the complaints begin to roll in that the mod that used to work, now…well doesn’t work so well anymore? Does the number of mods available provide a progression of the base software or does it retard it?
Is there a best practice to address the integrity of the mods available, or more importantly how they make it onto ones PC and eventually in the game/sim? I know there is at least one developer that have shared their blueprint to the modders, but what is the vetting process for these mods to be offered and added to a game/sim by the user?
Tell us what you think are mods a must have, or is it keep them away from my sim? Or do you fall somewhere in the middle? And what is your vetting process as to what mod you add?
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