i think about to make my car modding much easier and in the end i can release cars much faster... right now i spend too much time on doing things below the car body, if you drive save you will never see these parts because they will be just visible if you loose a bumper for example... in gmotor based games its often a bit stupid because the lights are not a debris, so you loose a bumper and the lights are floating free infront of the car, damn thats complete unreal -.-
so what if bumpers are no debris parts anymore? if they never can break i dont have to add all the details below the body because you wont see it anyway... beside this i could make the most cars much more performance friendlier and lighter ingame because i can remove some stuff below the body... just add the mirrors, hood, flaps, wing, maybe the splitter as own part as debris parts... what do you guys think?
i think the deformation when crashed is enough
so what if bumpers are no debris parts anymore? if they never can break i dont have to add all the details below the body because you wont see it anyway... beside this i could make the most cars much more performance friendlier and lighter ingame because i can remove some stuff below the body... just add the mirrors, hood, flaps, wing, maybe the splitter as own part as debris parts... what do you guys think?
i think the deformation when crashed is enough