Could you please explain those terms like specular intensity, sharpness and intensity? I'm trying to do a spec map by trial and error but I can't understand how to achieve specific finishing. I can do it in iRacing since there's plenty of guides on YT but almost anything regarding AC and it looks like the maps in AC work differently than in iRacing.Reflection map. Open the car in CM showroom, select car body, txMap is the name of the reflection map. Red channel is specular intensity, green channel is reflection sharpness, blue channel is reflection intensity.
Another way, especially if the reflection map alone isn't enough to achieve the desired look, is to make a material change via CSP. In assettocorsa\extension\config\cars\common there are templates for CSP shader changes.
Specular spot is fundamentally the reflection of a very bright light source (the sun). So if you look at the part of the material the sun's reflecting off, how bright and how large that spot is is what you need to match. Intensity is brightness, basically the value at the center of the spot. Sharpness is how you set the size, though it's inverted from if it was actually size - a higher number is more sharp, a smaller spot. Metallic -> usually pretty sharp and bright. matte -> soft and dim. Satin -> soft and bright.Could you please explain those terms like specular intensity, sharpness and intensity? I'm trying to do a spec map by trial and error but I can't understand how to achieve specific finishing. I can do it in iRacing since there's plenty of guides on YT but almost anything regarding AC and it looks like the maps in AC work differently than in iRacing.
As an example, to achieve a metallic/matte/satin finishing what do I need to tone up/down? Is there a guide?