Codemasters have announced a Sporting Update for F1 2017 with updated liveries & performance. It is out on PC now with it coming to Xbox/PS in a few days. They've clearly been hard at work looking at the list of improvements.
New Features
- New Spectator UI has been added to game.
- LAN Mode has been added to PS4 and PC versions.
- New Grid editor available in custom multiplayer modes.
- Photo Mode is now available on PS4 & Xbox One.
- Sports Update – Updated car and driver liveries.
- Sports Update – Updated car performance levels.
Bug Fixes
- Fixed an issue where continuing an online championship resulted in a crash.
- Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.
- Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
- Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
- Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
- Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
- Fixed an issue with a flickering skybox during dynamic weather events.
- Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
- Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
- Fixed an issue where a white object was clipping through the players helmet.
- Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
- Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
- Fixed an issue where Jeff repeated that he didn’t receive your last message.
- Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
- Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
- Improved AI drivers ability when defending the inside line.
- Improvements to AI pace balance between qualifying and race sessions.
- AI Difficulty is now applied correctly in multiplayer sessions.
- AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
- Player no longer told to catch SC when leading the race and already behind the SC.
- Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
- Increased the likelihood of SC & VSC periods occurring in online championships.
- Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
- In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
- Fixed an issue which could show incorrect development time in weeks on R&D parts.
- Driver number No 1 appears on car instead of 0 after winning drivers championship.
- Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
- Achievement / Trophy – Up to Eleven will now unlock correctly.
- Added the 2nd DRS detection zone to Baku and updated track map video.
- Added pre-set controls for Heusinkveld pedals.
- Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
- Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
- Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
- Rebalanced medium traction control performance.
- Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
- Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
- Various other fixes and improvements.
New Features
- New Spectator UI has been added to game.
- LAN Mode has been added to PS4 and PC versions.
- New Grid editor available in custom multiplayer modes.
- Photo Mode is now available on PS4 & Xbox One.
- Sports Update – Updated car and driver liveries.
- Sports Update – Updated car performance levels.
Bug Fixes
- Fixed an issue where continuing an online championship resulted in a crash.
- Fixed an issue in multiplayer where blue flags were occurring at the start of a race once - OSQ had finished.
- Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
- Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
- Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
- Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
- Fixed an issue with a flickering skybox during dynamic weather events.
- Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
- Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
- Fixed an issue where a white object was clipping through the players helmet.
- Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
- Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
- Fixed an issue where Jeff repeated that he didn’t receive your last message.
- Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
- Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
- Improved AI drivers ability when defending the inside line.
- Improvements to AI pace balance between qualifying and race sessions.
- AI Difficulty is now applied correctly in multiplayer sessions.
- AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
- Player no longer told to catch SC when leading the race and already behind the SC.
- Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
- Increased the likelihood of SC & VSC periods occurring in online championships.
- Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
- In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
- Fixed an issue which could show incorrect development time in weeks on R&D parts.
- Driver number No 1 appears on car instead of 0 after winning drivers championship.
- Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
- Achievement / Trophy – Up to Eleven will now unlock correctly.
- Added the 2nd DRS detection zone to Baku and updated track map video.
- Added pre-set controls for Heusinkveld pedals.
- Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
- Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
- Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
- Rebalanced medium traction control performance.
- Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
- Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
- Various other fixes and improvements.