PC1 Patch 6.1 live on Steam

Dennis

RedShift Racing
Release notes
Online - Implemented a work-around that should fix the issue where at times only two peer-to-peer lobbies would appear in the browser.
Online - Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.
Other - UDP integration (Tim will post further details in his dedicated thread covering this topic)

This hotfix allows every driver in a private race to finish their last lap, which is good news :)
 
No sign of the mp damage bug being fixed Dennis?
Nope, unfortunately not. I guess they are having problems to reproduce it.

That's why I have enabled damage again for all events that consist of two races since this week. If the bug happens there is still a second race, so your evening isn't ruined. And in addition it allows us to report the bug each time it happens, which should eventually enable the devs to reproduce it.
 
Back
Top